Posts Tagged ‘development screenshot’

Update #2 – End of Day One!

Posted by (twitter: @charlottegore)
Saturday, December 6th, 2014 5:33 pm

What a day… this Ludum Dare I wanted to use Blender as a level editor for my Three.JS engine to play with:

It worked!

Screen Shot 2014-12-06 at 23.57.51

It’s super, super hacky but I was able to use bones as entity data, where the first bone in a chain had the type and location of an entity, then I used child bones to indicate other parameters. This way I could configure the size of doors, the paths of entities, the size of things etc.

This is the end of the first day for me and I am ecstatic to be able to say I have my game’s level fully designed and playtested. It takes about 10 minutes to beat so that feels about right.

Screen Shot 2014-12-07 at 00.17.13

Tomorrow morning I’ll be doing the sound effects and music first (so easy to overlook), then it’s polish time – as much shiny as I can squeeze in in the time remaining. It’s taken all my willpower not to try to do something about the dreadful graphics today. I added no shaders, no parallax effects, no particles, no textures, no lights. The geometry, other than the collision mesh, is just what Three.JS lets you generate procedurally. I am growing as a person by embracing my inner programmer artist.

TIME FOR SLEEP.

Slug Lord Loves Brains

Posted by (twitter: @charlottegore)
Saturday, August 23rd, 2014 8:53 am

Leaving it until today to start learning how to do UV Unwrapping, modelling, rigging and all that sort of thing? Not brilliant, but luckily everything’s just working out. Hopefully get all the assets I need made today (I only need to do a player character and an environment), leaving me tomorrow to actually make the game itself. Cutting it a *bit* fine…

Screen Shot 2014-08-23 at 16.48.48

This screenshot is from my model viewer/tester.

YAY! (for crappy graphics)

Posted by (twitter: @soy_yuma)
Saturday, April 26th, 2014 3:01 pm

Time for a brief graphical update!

capture_02

 

Good news is that collisions are (more often than not) working.

Bad news is that, given the time it is, the whole idea of improving my graphics skills will be deferred to next Ludum Dare :-(

Minimalist Development

Posted by
Friday, April 26th, 2013 10:13 pm

Is this minimalist enough?

unityb2

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