Posts Tagged ‘destructible terrain’

gifs gifs gifs

Posted by (twitter: @blubberquark)
Sunday, May 4th, 2014 7:54 am

I made some .gif screenshots of gnome fortress. MoviePy is a fantastic library for making animated gifs in python. The post-compo version of gnome fortress will create gifs if you have MoviePy installed.

Now I can show you the garden gnomes in action:



Building / Teamwork


play and rate it here

End of Day 1 – ZUNZANDA Progress Report

Posted by (twitter: @Phantom_Green)
Saturday, April 21st, 2012 7:25 pm

Well, I spent a lot of time working on the core mechanic, and now I have to find a way to make it FUN. Right now, it just feels like a tech demo.

I added two enemy types… they will hunt down the player and occasionally pause to destruct the terrain.

They basically work the same, but one is faster than the other. I will add another of the same type that is even faster AND has a larger destruction radius.

So this is what I spent most of my time on… THE TERRAIN GRID SYSTEM of ZUNZANDA:

The white blocks represent negative space. If you step into these areas, you will fall into the unknown. The other tiles change dynamically based on the neighboring tiles. If a section of ground is destroyed, then the tiles surrounding the new negative space will change form.

The white areas will obviously be invisible in the final game, as seen in the first screen that I posted.

Now I just have to figure out how to handle game progression and make it fun… then add SFX and music. I think I’m gonna have to cut a lot of features out, as usual. I had so many rad ideas and the terrain system just took too long.


I ain’t goin to sleep, yet. I’ll be up for the next 10 hours or so… then I’ll get about 4 hours of sleep and finish it all up tomorrow afternoon/evening.

ZUNZANDA – Destructible Terrain Test

Posted by (twitter: @Phantom_Green)
Saturday, April 21st, 2012 2:55 pm

Here’s a comparison shot of an example of the terrain before and after destruction in ZUNZANDA.

LOTS OF WORK TO DO TODAY! Slept for waaaay too long and now I’m gonna be in a rush to finish this… although I’m still sorta torn on a few things. Not sure where to take it because I have 2 great ideas, but they both contain serious challenges. LUDUM DARE!!!

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