Posts Tagged ‘destructable’

Hour 31

Posted by
Sunday, August 22nd, 2010 1:39 am

Well its been quite a while since my last progress report. I have mostly been sleeping (well 4 hours of it anyways).

So progress is coming along nicely STILL no gameplay tho :S

So far you can shoot and destroy the enemies and then collect thier giblets before they become part of the terrain. The idea is that you can then shoot those giblets back at the enemies. Take alook if you are interested:

Have to play it on my blog as flash doesnt work here :(
http://mikecann.co.uk/ludum-dare/ludum-dare-hour-31/

Oh I just noticed I left some debug sliders on there I was using to try and hone the bloom levels. Have a play with them if you want.

Right. Gameplay.

Hour 17

Posted by
Saturday, August 21st, 2010 11:37 am

Okay its been about 6 hours since my last update, and I have been working pretty much solid apart from an hour lunchbreak when I went for a wander into town.

Ive made quite abit of progress with the core bits of the engine including the physics particle systems and the destructible terrain.

Dont believe me? Take a look for yourself:

(Gotta play it on my blog, no flash linking here for some reason)
http://mikecann.co.uk/ludum-dare/ludum-dare-hour-17/

Theres still no game really, just a pretty tech demo. Im hoping the gameplay will come next :)

Im going to have abit of a break now, get some food wind down a little then its going to be a loooooong night ahead for me!

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