A mac keyboard hooked up on a HelloKittyBook 😀
Posts Tagged ‘deskphoto’
So me and my girlfriend (roseninja) are in. I’m making my own game solo for the compo whilst she uses those 2 days to make art assets for her jam game. Then on the third day I will be quickly programming her game.
+1 for furby
Tools we’re using:
Unity3d, Photoshop CS4, BFXR, inudge,
This good people, is the height of food engineering and time management, coffee cake. No longer will our food and drink of choice be delegated to two separate states of being, where restocking used to take double the time. Now by fusing the two active fuels required to keep an artist alive, I can afford to spend twice as much time drawing this grim looking game over screen.
I almost finished the core of the game, but I´m going to use this extra hours to add new levels and a good end to the story of Jason and Ellen against the evil company Scorpio. I have implemented a lot of effects to encourage you to think fast and resolve the puzzles each level. Ah, I haven´t talked about this, but the colors of the blocks each level are totally random.
24h making a game!
Problems do not shake the ruthless adventurers. But make everything more stressful…
As I thought, pretty terrible theme. But I’m finally ready to get started anyway, waking up was hard and I’m already on my second Red Bull. I won’t worry too much about the theme, I get bad theme scores when I try to think of an original way to use the theme deep in my gameplay (people don’t seem to see the theme unless you make it obvious).
So finally we define the idea.
To develop the idea, we started a brainstorm where each one suggested a freely thought , without any questioning of the other participants. It could be a reference, or a scene, or a game, or the first thing that came to mind when thinking on the subject. Then the group sit down to discuss everything we thought, without regard to our limitations.
Then reduce everything to the simplest game we could think of.
Now it’s time to start creating a game.
This is my first Ludum Dare and I’ll be participating in the jam. I’ll be doing the art for the game and my boyfriend, JellyCakes, will be programming it.
For 48 hours I’ll be doing my idea solo, mainly the art assets and then for the last 24 hours JellyCakes will be joining me to put it all together.
As an artist I’ll be using:
Bamboo Graphics Tablet
Maybe hand drawn/ paints to be scanned in as art.
My White Furby Mascot: Squishy.
So yeah, should be fun. The themes this time are definitely a lot more interesting than the last. But again will probably met with the same moans and groans when it’s actually announced.
Also my setup:
And my tools:
-Autodesk Softimage XSI
I’m also participating in the game jam with my girlfriend who is doing the art for the jam submission; Roseninja. So I’m doing the Compo for 48 Hours then quickly programming my girlfriend’s idea for the remaining 24 of the Jam.
I’ll also be streaming as usual: www.twitch.tv/jellycakes1
See you all on the other side.
This is my ghetto-looking computer setup. New to the desk is the 27 inch iMac. EEK.
My humble workplace. PC, speakers, pen and some stuff for inspiration.
As with last time, I will share everything that will be used and unnecessary details about these things.
– This will be my fifth Ludum Dare
– I’m entering the compo (solo) version of this competition.
– Ludum Dare is AMAZING
– Brand: HP
– Model: Pavilion P7-1254
– Color: Black
– USB ports: 6
– Operating System: Archlinux
– Linux kernel version: 3.10.7-1
– Desktop Environment: XFCE
– Hard Drive: 1 Terrorbyte (TB)
– Processor: AMD A6
– Brand: Intel
– Model: Ultrabook
– Operating System: Windows 8
– Color: Silverish-black
– USB ports: 2
– Touchscreen: true;
– Hard drive: 250GB
– Processor: Intel i7
– Type: Cheap, very cheap
– Mousepad: One of those cool ones with the wrist support
– Wired: true;
– Brand: Cooler Master
– Type: Mechanical
– Keyswitches: Cherry MX Blue
– Wired: true;
– Brand: Logitech
– Nothing else: yes
– Brand: Also Logitech
– Wireless: oh yeah
– Color: blue around the edges
– Brightness: kind of
– Language: Haxe
– Target Platform: Flash
– Text Editor: Emacs
– Graphics: Gimp Mostly
-Backup Graphics: Paint.net
– Audio Generation: SFXR
– Audio Editing: Audacity
– Timelapse: Glapse
– Browser: Opera
– Inspiration: Spotify
– Distraction: Netflix
– Graphics Tablet
– Another Lamp
– Lots of food
And Thats everything, hope to see you guys there!
So, I figure that I might attempt number 27 of this ongoing quest for games. My previous attempts have been both more and less successful, generally of the lesser kind according to myself.
Regardless, I had a grieveous injury happen to my battlestation for this upcoming quest, which might very well bode badly for my attempts. The chair that is to be my throne decided that it was no longer as in love with its foot as when they first were assembled, and it had to break it all off.
Regardless, I shall be off on a search for a new chair worthy of my money this sunday. Hopefully with such a chair I’ll have a much larger probability of getting work done on the upcoming Ludum Dare, for the meantime (warmup) I’ll just have to do my best standing up.
As usual, I’ll be attempting this the way I learn the most. Using C++ with SFML as my framework, with my own entity system called Kunlaboro.
Regardless, the best of luck to the rest of you.
I wasn’t sure at first if I was going to have time to participate in the MiniLD, but then I saw the theme and how could I pass it up?
Here’s an obligatory deskphoto:
After mild success in LD26 I wanted to brush up my skills before coming back (and learn to make a proper applet… LWJGL doesn’t like applets I learned), but there’s no time for that so I’m going to make a Java download only game, inspired by the work of Douglas Adams, one of my personal heroes.
My goals are to finish (close to) on time, make an interesting (hopefully funny) game, and produce a time-lapse of me working (I’m thinking about a text based game though, so it might be a bit boring). Here we go!