Posts Tagged ‘deskphoto’

Here’s my setup

Posted by (twitter: @kozie87)
Sunday, April 20th, 2014 1:58 am

A mac keyboard hooked up on a HelloKittyBook 😀


We’re In

Posted by (twitter: @JellyCakesDev)
Friday, December 13th, 2013 6:44 pm

So me and my girlfriend (roseninja) are in. I’m making my own game solo for the compo whilst she uses those 2 days to make art assets for her jam game. Then on the third day I will be quickly programming her game.


+1 for furby

Tools we’re using:

Unity3d, Photoshop CS4, BFXR, inudge,

Team Tartan Paint snackaroos

Posted by (twitter: @stewthepoo)
Sunday, August 25th, 2013 10:10 am


This good people, is the height of food engineering and time management, coffee cake. No longer will our food and drink of choice be delegated to two separate states of being, where restocking used to take double the time. Now by fusing the two active fuels required to keep an artist alive, I can afford to spend twice as much time drawing this grim looking game over screen.


I almost finished the core of the game, but I´m going to use this extra hours to add new levels and a good end to the story of Jason and Ellen against the evil company Scorpio. I have implemented a lot of effects to encourage you to think fast and resolve the puzzles each level. Ah, I haven´t talked about this, but the colors of the blocks each level are totally random.

night in Curitiba

Posted by
Saturday, August 24th, 2013 5:45 pm

24h making a game!

Problems do not shake the ruthless adventurers. But make everything more stressful…




blue screen of hell

blue screen of hell

top of our Descktop

top of our Descktop

Jedi programming

Jedi programming

Hard work

Hard work





Booty of the night

Posted by
Saturday, August 24th, 2013 6:54 am

The long night passed leaving the beginning of great plans back. Besides traces of pizza, coffee and laugh accompanied the rumbling of companions.

Some photos of the great struggle.



hard night

hard night

because gamedesign must be handmade, with paper and pen.

because gamedesign must be handmade, with paper and pen.


Spoilers of game

Spoilers of game


Later, more images  of the game and the project.

Getting started

Posted by (twitter: @codexus)
Saturday, August 24th, 2013 1:32 am

As I thought, pretty terrible theme. But I’m finally ready to get started anyway, waking up was hard and I’m already on my second Red Bull. I won’t worry too much about the theme, I get bad theme scores when I try to think of an original way to use the theme deep in my gameplay (people don’t seem to see the theme unless you make it obvious).

I'll be there, making a game

I’ll be there, making a game

thinking in 10 seconds

Posted by
Friday, August 23rd, 2013 8:25 pm

So finally we define the idea.

To develop the idea, we started a brainstorm where each one suggested a freely thought , without any questioning of the other participants. It could be a reference, or a scene, or a game, or the first thing that came to mind when thinking on the subject. Then the group sit down to discuss everything we thought, without regard to our limitations.

Then reduce everything to the simplest game we could think of.

Now it’s time to start creating a game.


DSCN0421 DSCN0422 DSCN0423 DSCN0425

Hey you! Look at me!

Posted by
Friday, August 23rd, 2013 4:54 pm

This is my first Ludum Dare and I’ll be participating in the jam. I’ll be doing the art for the game and my boyfriend, JellyCakes, will be programming it.

For 48 hours I’ll be doing my idea solo, mainly the art assets and then for the last 24 hours JellyCakes will be joining me to put it all together.

As an artist I’ll be using:

Adobe Photoshop

Adobe Illustrator

Bamboo Graphics Tablet

Maybe hand drawn/ paints to be scanned in as art.

My White Furby Mascot: Squishy.


I’m in for the Second Time.

Posted by (twitter: @JellyCakesDev)
Friday, August 23rd, 2013 4:43 pm

So yeah, should be fun. The themes this time are definitely a lot more interesting than the last. But again will probably met with the same moans and groans when it’s actually announced.


Also my setup:




And my tools:

-Unity3d (Javascript/Unityscript)

-Autodesk Softimage XSI

-Adobe Photoshop



I’m also participating in the game jam with my girlfriend who is doing the art for the jam submission; Roseninja. So I’m doing the Compo for 48 Hours then quickly programming my girlfriend’s idea for the remaining 24 of the Jam.

I’ll also be streaming as usual:

See you all on the other side.


Where It Happens

Posted by (twitter: @CoryAlexMartin)
Friday, August 23rd, 2013 10:01 am


This is my ghetto-looking computer setup. New to the desk is the 27 inch iMac. EEK.

Get ready

Posted by
Friday, August 23rd, 2013 5:57 am

My humble workplace. PC, speakers, pen and some stuff for inspiration.

Yet another desktop photo

Yet another desktop photo


I… must… post… this…

Posted by (twitter: @linusson)
Friday, August 23rd, 2013 5:36 am

As this is my first time entering Ludum Dare I thought that I better post the obligatory kitchen table used as a desk photo. 😉


I wish you all the best weekend ever! :)

Extended I’m In

Posted by (twitter: @ThePurpleDonut)
Wednesday, August 21st, 2013 4:15 pm

As with last time, I will share everything that will be used and unnecessary details about these things.

Background information:

– This will be my fifth Ludum Dare

– I’m entering the compo (solo) version of this competition.

– Ludum Dare is AMAZING




– Brand: HP

– Model: Pavilion P7-1254

– Color: Black

– USB ports: 6

– Operating System: Archlinux

– Linux kernel version: 3.10.7-1

– Desktop Environment: XFCE

– Hard Drive: 1 Terrorbyte (TB)

– Processor: AMD A6


– Brand: Intel

– Model: Ultrabook

– Operating System: Windows 8

– Color: Silverish-black

– USB ports: 2

– Touchscreen: true;

– Hard drive: 250GB

– Processor: Intel i7


– Type: Cheap, very cheap

– Mousepad: One of those cool ones with the wrist support

– Wired: true;


– Brand: Cooler Master

– Type: Mechanical

– Keyswitches: Cherry MX Blue

– Wired: true;


– Brand: Logitech

– Nothing else: yes


– Brand: Also Logitech

– Wireless: oh yeah

– Color: blue around the edges


– Brightness: kind of


– Language: Haxe

– Target Platform: Flash

– Text Editor: Emacs

– Graphics: Gimp Mostly

-Backup Graphics:

– Audio Generation: SFXR

– Audio Editing: Audacity

– Timelapse: Glapse

– Browser: Opera

– Inspiration: Spotify

– Distraction: Netflix



-Extra Keys

-Sticky Notes

Not Pictured:

– Whiteboard

– Graphics Tablet

– Another Lamp

– Monster

– Lots of food

And Thats everything, hope to see you guys there!

Probability of LD#27

Posted by (twitter: @Ananace13)
Friday, August 16th, 2013 5:45 am

So, I figure that I might attempt number 27 of this ongoing quest for games. My previous attempts have been both more and less successful, generally of the lesser kind according to myself.

Regardless, I had a grieveous injury happen to my battlestation for this upcoming quest, which might very well bode badly for my attempts. The chair that is to be my throne decided that it was no longer as in love with its foot as when they first were assembled, and it had to break it all off.

Warning, horrifying gore

Regardless, I shall be off on a search for a new chair worthy of my money this sunday. Hopefully with such a chair I’ll have a much larger probability of getting work done on the upcoming Ludum Dare, for the meantime (warmup) I’ll just have to do my best standing up.

As usual, I’ll be attempting this the way I learn the most. Using C++ with SFML as my framework, with my own entity system called Kunlaboro.

Regardless, the best of luck to the rest of you.

Mini LD 42, I’m In

Posted by
Saturday, May 25th, 2013 8:22 am

I wasn’t sure at first if I was going to have time to participate in the MiniLD, but then I saw the theme and how could I pass it up?

Here’s an obligatory deskphoto:


After mild success in LD26 I wanted to brush up my skills before coming back (and learn to make a proper applet… LWJGL doesn’t like applets I learned), but there’s no time for that so I’m going to make a Java download only game, inspired by the work of Douglas Adams, one of my personal heroes.

My goals are to finish (close to) on time, make an interesting (hopefully funny) game, and produce a time-lapse of me working (I’m thinking about a text based game though, so it might be a bit boring). Here we go!

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