Ludum Dare 33
Coming August 21st-24th!

Posts Tagged ‘deskphoto’

I’m in for the 3rd time

Posted by (twitter: @techblogogy)
Wednesday, August 13th, 2014 5:42 am

Hello Everyone! It’s my third time being on LudumDare. I’m going to enter 48 Compo and I’m going to use these tools.


Engine: Unity3d

Art: Adobe Photoshop CC 2014 and Adobe Illustrator CC 2014

Modeling (Possibly): Blender

Audio: BFXR or GarageBand (depends on type of game)


MacBook Air (Early 2014)  11″

CPU:Intel Core i5 1.4 GHz


Internal SSD: 128 GB

External HDD: 1 TB USB 3.0


Keyboard: Razer Black Widow

Mouse: Apple Magic Mouse

Headphones: JTS HP-535

//Other stuff

Music: DI Radio (Digitally Imported)

I’ve also created tumblr recently, you can get me there at There I’m going to talk about my projects outside of LD and stuff like that.

Also I’ll posting some game updates on my twitter @techblogogy.

I wish you all good luck and I’ll see you at LudumDare.

P.S. My Setup:


Late Deskphoto

Posted by (twitter: @lowcade)
Sunday, April 27th, 2014 4:30 pm

This is us.

Is ending the productive day. Tomorrow starts the day of work, and there will no way to do the hard work of the game, so these are our final hours.
We need to finalize everything and test without stopping and publish the game.

Nothing like the smell of desperation in the early hours of the night.


Davi Santos, the Wizard of Code and the man far away from the party


Adalberto Rodrigues, musician and the most beautiful guy in the world.


Fernando Perazzoli, Artist and the reflection of desperation.


Fernando Scaff Moura, Game Designer and coffee addicted


Davi’s Desktop



Our desktops

My workspace

Posted by (twitter: @Ludipe)
Friday, April 25th, 2014 9:27 am


Nothing fancy but it’s enough. I’m ready for Ludum Dare, but I don’t have much time, so I’ll be using open game art :)


Friday, April 25th, 2014 8:36 am

Challenger – Coding Computer


Endeavour – graphics computer

My work stations. Will do my coding in Sublime Text on “Challenger” which is running Elementary OS Luna, a Debian/Ubuntu-based Linux distro with an attractive UI. Will use Endeavour if I need to use Photoshop or paint with my tablet.

I’m very fond of my Unicomp keyboard. I might actually get another mechanical keyboard; an original “Model M”, in the mail today if I’m lucky.

var imIn = haveEnoughTime ? “Sure!” : “Nope.”;

Thursday, April 24th, 2014 5:49 am

I pretty much feel obligated to do an “I’m in” post.

This weekend reeeally isn’t what I would call an ideal weekend for a LD, but let’s go!


Not much has changed on my toolset since last LD:

IDE/Editor: Gedit  and/or Komodo.

Language: Javascript

Platform: HTML5 (FTW)!

Browser: Chrome, obviously! I might test the game in other browsers before publishing, tho.

Os: Ubuntu 13.10

Engines/frameworks/libraries: I might use any of these frameworks/libraries, depending on the situation:

Music/sfx: FamitrackerBfxr, and maybe Garageband.

Let's make some chiptunes already!

Let’s make some chiptunes already!


Gfx: Graphics? Whaaat are those?

Well, as I suck at any kind of visual art, I’ll probably make a game with squares, circles and triangles for graphics (probably circles tho, circle collision is way easier to solve). If I ever consider to any “real” art, I’ll probably use Gimp.


Programmer art...

Who wants some programmer art? I don’t. And yes, that is a house.


File hosting: Dropbox . I can’t live without Dropbox. Seriously, Dropbox. Need it!

Version control: WTF is this?


These are the configurations of my <sarcasm> super beefy computer </sarcasm>:

  • 1.8 ghz Intel pentium dual core
  • 1 GB of ram.
  • Intel GMA integrated GPU (super mega old).
  • 500 GB Samsung hard drive.


Sorry, not enough time to make a cool VGM playlist this time…

As a compensation, enjoy a picture of my workspace:




I’m in, with too many details..

Posted by (twitter: @ThePurpleDonut)
Wednesday, April 23rd, 2014 10:43 pm

This will be sixth Ludum Dare after having to miss the last one due to scheduling issues. This time I’m back and am continuing the tradition of naming everything that I am using very extensivly.

And my Deskphoto:



~ Computers:

* Programming Computer:

– Brand: HP

– Model: Pavilion

– Type: Desktop

– Processor: AMD A6 3620

– Graphics Card: Nope (:

– Hard Disk: 1TB (Who needs SSDs anyways)

– RAM: 8GB

– Keyboard: CM QuickFire, Cherry MX blues

– Key layout: Dvorak

– Mouse: Some cheap HP one

– Monitor: nothing special 1600×900

– Operating System: Linux

– Distribution: Archlinux

– Desktop Environment: XFCE


* Graphics/Sound Computer:

– Brand: Homemade

– Name: Atticus

– Type: Desktop

– Processor: Intel i3

– Graphics Card: Nope

– Hard Disk: 80 GB

– RAM: 4GB (I think)

– Keyboard: Some Cheap HP one

– Key layout: Dvorak

– Mouse: Some cheap Dell one

– Monitor: 5 dollar one I got that almost works

– Operating System: Linux

– Distribution: Ubuntu Studio (Only Ubuntu variant that is any good)

– Desktop Environment: XFCE


* Research Computer:

– Brand: Intel

– Model: Ultrabook

– Type: Laptop

– Processor: Intel i7

– Graphics Card: Integrated bro

– Hard Disk: 140GB

– RAM: 4GB

– Keyboard: Built In

– Key layout: Querty

– Mouse: Touchscreen instead

– Monitor: also connected to TV

– Operating System: Linux

– Distribution: Archlinux

– Desktop Environment: GNOME 3


* Other Computer: (I know I have too many of these)

– Brand: Lenovo

– Model: Thinkpad

– Type: Tablet

– Processor: Intel Atom

– Graphics Card: Even more integrated

– Hard Disk: 32GB

– RAM: 2GB

– Keyboard: None

– Key layout: Nope

– Mouse: Touchscreens are better

– Monitor: built in

– Operating System: Windows ):

– Type: 8.0, too lazy to upgrade to 8.1


~ other:

– Bamboo Drawing tablet

– Whiteboard (I’ve found to be very helpful)

– M50 Audio Technica Headphones



~ Code:

– Language: Haxe

– Targeting: Flash

– Text editor: Emacs

– Backup text editor: Geany

~ Graphics: GIMP for life

~ Sound: LMMS and whatever else Ubuntu Studio has for me

– Browser: Opera

– Inspiration: Spotify/Grooweshark

– Timelapse: Glapse

Food: Bacon, Popcorn, Pasta, whatever else I can find, and a monster for the last day

And for anyone who is doing this for the first time, don’t worry, its lots of fun.


Preparations for the compo

Posted by (twitter: @Ananace13)
Tuesday, April 22nd, 2014 6:07 am

Well, I’ve been gone a couple of days so I’m going to start late for my compo preparations.

So first, Desk Cleanup and Preparation in Before / After form:
Much cleaner.

Currently updating all of my tools and checking that they work properly, and then it’s time to start piecing together a basic framework of things I need so I can start working on the game directly once I decide the game mechanics.

I’m in.

Posted by (twitter: @djdduty)
Sunday, April 20th, 2014 2:45 am

Yet again I am happy to say I am in. This will be my fourth LD in a row, and I plan to keep the LD streak going. Again I am not entirely certain what I am using this time. It could be Dart again, but seeing as last LD was the first time I ever used it, and that went terrible, also the fact that I have not used it since, I doubt it. That means I will either use Java or c++, not certain. Seeing as I have done Java for the two entries before last I think c++ would seem like the more likely option. It is just so dang easy to get things going quick with java, and I want to do something multiplayer for the LD so Java is on par when it comes to likeliness with c++, again. You can count on my entry being made with nothing but standard library and openGL though.

Now for the obligatory “My desk is better than yours,” pictures… No really I got some new hardware and am proud to show off.
Just got three identical monitors, and what would a programming desk be without a jury rigged fourth monitor?

extra, great for games with nvidia surround:

Another thing I got was new gpus, still waiting to get the second one.

I am happy with my new setup, huge improvement from mismatched monitors(with one dead already) and a dying ati 6950. I know my keyboard looks like a brick, but it is a nice cherry mx blue mechanical keyboard from cooler master that I love.

Here’s my setup

Posted by (twitter: @kozie87)
Sunday, April 20th, 2014 1:58 am

A mac keyboard hooked up on a HelloKittyBook 😀


We’re In

Posted by (twitter: @JellyCakesDev)
Friday, December 13th, 2013 6:44 pm

So me and my girlfriend (roseninja) are in. I’m making my own game solo for the compo whilst she uses those 2 days to make art assets for her jam game. Then on the third day I will be quickly programming her game.


+1 for furby

Tools we’re using:

Unity3d, Photoshop CS4, BFXR, inudge,

Team Tartan Paint snackaroos

Posted by (twitter: @stewthepoo)
Sunday, August 25th, 2013 10:10 am


This good people, is the height of food engineering and time management, coffee cake. No longer will our food and drink of choice be delegated to two separate states of being, where restocking used to take double the time. Now by fusing the two active fuels required to keep an artist alive, I can afford to spend twice as much time drawing this grim looking game over screen.


I almost finished the core of the game, but I´m going to use this extra hours to add new levels and a good end to the story of Jason and Ellen against the evil company Scorpio. I have implemented a lot of effects to encourage you to think fast and resolve the puzzles each level. Ah, I haven´t talked about this, but the colors of the blocks each level are totally random.

night in Curitiba

Posted by
Saturday, August 24th, 2013 5:45 pm

24h making a game!

Problems do not shake the ruthless adventurers. But make everything more stressful…




blue screen of hell

blue screen of hell

top of our Descktop

top of our Descktop

Jedi programming

Jedi programming

Hard work

Hard work





Booty of the night

Posted by
Saturday, August 24th, 2013 6:54 am

The long night passed leaving the beginning of great plans back. Besides traces of pizza, coffee and laugh accompanied the rumbling of companions.

Some photos of the great struggle.



hard night

hard night

because gamedesign must be handmade, with paper and pen.

because gamedesign must be handmade, with paper and pen.


Spoilers of game

Spoilers of game


Later, more images  of the game and the project.

Getting started

Posted by (twitter: @codexus)
Saturday, August 24th, 2013 1:32 am

As I thought, pretty terrible theme. But I’m finally ready to get started anyway, waking up was hard and I’m already on my second Red Bull. I won’t worry too much about the theme, I get bad theme scores when I try to think of an original way to use the theme deep in my gameplay (people don’t seem to see the theme unless you make it obvious).

I'll be there, making a game

I’ll be there, making a game

thinking in 10 seconds

Posted by
Friday, August 23rd, 2013 8:25 pm

So finally we define the idea.

To develop the idea, we started a brainstorm where each one suggested a freely thought , without any questioning of the other participants. It could be a reference, or a scene, or a game, or the first thing that came to mind when thinking on the subject. Then the group sit down to discuss everything we thought, without regard to our limitations.

Then reduce everything to the simplest game we could think of.

Now it’s time to start creating a game.


DSCN0421 DSCN0422 DSCN0423 DSCN0425

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