Posts Tagged ‘desk’

Ludum Desk

Posted by (twitter: @whilesoftware)
Thursday, August 20th, 2015 6:15 pm


Cleaning up the desk, testing my workflows and toolchains. Just one more day of prep…

My Life for the Past Day and a Half – Told With Pictures

Posted by (twitter: @nick_mudry)
Saturday, December 14th, 2013 10:41 pm
photo 1

My “lair” for the past 24 plus hours. Cans of soda, food, messy floor, full trashcan, etc.

photo 2

My desk, with my midi keyboard used for making sound effects for the game.

photo 3

Here’s the desk. Littered with soda cans and munchies (my favorite). Still a mess from the past day plus of work.

photo 5

Meanwhile, outside my window… A SNOW STORM. Good ole’ New England!


Saturday, August 24th, 2013 11:48 am

Dinner break time + desk view.

Done with cleaning…

Posted by (twitter: @RawBits)
Friday, August 23rd, 2013 6:29 am

So my desk is ready for the challenge. I’m not really though – need some sleep.

desk 2013-08-23 14.46.22

Demos to watch (at least) for some creativity:

ASD – Happiness Is Around The Bend
CNCD & Fairlight – Ceasefire
Still – Square
ASD – The butterfly effect
Haujobb – You Should

(insert any of your favorites here… :) )

Obligatory Desk Photo

Posted by (twitter: @xotmatrix)
Saturday, April 27th, 2013 12:58 pm

Here’s my office.


Meet the new desk, same as the old desk

Posted by (twitter: @tom7)
Friday, December 14th, 2012 6:16 pm

I’m Tom 7 and I’m in for my 9th ludum dare. Psyched!
Here are my old games.

Here’s my desk which I’m sure WordPress will distort and break rails and all that with because it always does:

Ludum Desk 25

Everything go in the computer

My desk during October Challenge

Posted by (twitter: @juaxix)
Monday, October 8th, 2012 3:20 am

I’m reading a book to know more about RPG classes, the name is “Programming Role playing Games With DirectX” from André LaMothe – CEO Xtreme Games. Although I’m writing the game in Shiva with Lua and exporting with C,C++,OBJC,and so on, I love the way it handles the kernel of a RPG game, my game is special kind of hack & slash, with magic spells, mages, etc. so this book is helping me to focus on the balance and the classes definitions, AI and so on.

Here the pic:

I’m learning a lot of 3D and positioning, timing, frame syncing, fx creation, 3d art, …still a newbie :) crazy and hunger for more!

Musical interlude

Posted by
Saturday, April 21st, 2012 11:36 pm

I’ve been jamming at the rather crowded melbourne jamsite most of the time, but more recently I came home to sleep and record some music so here’s a picture of a piano and a ironing board:

I’m working on a 3d “god game” where you have a planet in your hand and poke it to do stuff – I think the music will fit well unless I turn it into a mad scientist doom game in which case it will really, really not.

Anyway, since that was edited at home I should probably have a picture of this desk, as well as the jamsite “desk” (half a 1m by 1m table).


Desk Shot + Code

Posted by (twitter: @xMrPhil)
Friday, April 20th, 2012 4:51 pm

Here’s the command center, that’s right I code in a storage closet and that’s my cat Jack.  His hobby is to keep me from using the keyboard or mouse.

Mr. Phil Games Earth Headquarters

Mr. Phil Games Earth Headquarters

I also wanted to share this snippet of AS3 code that lets you choose a color and then convert pixels of that color to transparent pixels:

public static function MakeTransparent(source:*, color:uint = 0x00FF00FF) : BitmapData
// Get the bitmap data so we can fix it
var bitmapData:BitmapData
if (source is Class)
bitmapData = FP.getBitmap(source);
else if (source is BitmapData)
bitmapData = source;

// We aren’t use the transparent feature, hence the color
var bitmapDataNew:BitmapData = new BitmapData(bitmapData.width,
bitmapData.height, true, 0x00000000);
var pt:Point = new Point(0, 0);
var rect:Rectangle = new Rectangle(0, 0, bitmapData.width,
var transparent:uint = 0x00000000;
var maskColor:uint = 0x00FFFFFF;
bitmapDataNew.threshold(bitmapData, rect, pt, “==”, color, transparent, maskColor, true);

return bitmapDataNew;


Warmed-up and READY to go!

Posted by (twitter: @Kableado)
Friday, December 16th, 2011 11:21 am


I submitted my warm-up game “Bouncy Bouncy“. And it looks like I’m ready to go.

Also mi updated setup is that:

Compiler: GCC and mingw (for cross-compiling)

Library: SDL and my framework (GameLib)

Graphics: GIMP

Sound: Audacity and Sfxr/Bfxr

Timelapse: Glapse

Hardware: Gigabyte M912


And well; the required “desk” shot:

I supose that makes me a couch-gamedev 😀

I found a table

Posted by (twitter: @davidrlorentz)
Friday, August 19th, 2011 6:47 pm

This is an elite table too, grade A, it was designed by Herman Miller and I found it in the garbage.

2am seems like a great time to decide to do this.

Posted by (twitter: @lattyware)
Friday, August 19th, 2011 6:24 pm

So, I’m in the UK, only just heard about it, why not. Let’s see how it goes.

I’m planning Python, probably with pysfml or pygame, probably pygame as the new bindings for pysfml are not particularly stable at the moment. Not much in the way of plans as I only decided to do this a very short time ago!

3 24" Monitors, a laptop, a fan, and assorted other stuff.

My workspace.

Not sure how much I’ll post during – or even if I’ll finish something, but we’ll see.

So yeah… now I wait.

Edit: I’ll also be using PyCharm as my IDE. Great bit of kit. Running atop my Arch Linux/KDE setup.


Posted by (twitter: @jonbro)
Saturday, April 30th, 2011 3:11 am

Oh man I am at a loss… So far my ideas are:

Tumiki ArenaTumiki fighters except in an arena. It would fulfill the theme because every time an enemy died, they would give you a gun or whatever for you to handle further enemies. This could either work in robotron style, or in astroids style. With the second one it would be a bit like captain forever. I don’t think that is a bad thing though.

TowerTron – Similar to above, but you can pick up and drop turrets. Maybe this is more like herzog zwei crossed with tower defense. I don’t know if I can figure out A* this time though, or really any pathfinding.

Castle Defense – Missile Defense, except you can occasionally add stuff to you towns and cities, and they all shoot automatically at the missiles. “this is a dangerous place to have a town, here take this”.

Ok gonna just roll with one of them. I clearly need to light a fire under myself, I just spent 20 minutes messing around with my timelapse script. HOLY CRAPPU, GOTTA ROLL.

Also, here is my desk, and my lunch and dinner (I just cooked 2 meals at once):

My Deskphoto

Posted by (twitter: @McFunkypants)
Friday, December 17th, 2010 8:42 pm

Here is a photo of my current development workshop.

HO HO HO.  Merry Ludum.

Obligatory deskshot

Posted by (twitter: @___discovery)
Friday, December 17th, 2010 4:33 pm

Because you made me.

The Mona Lisa


Desk Photo! Unmade Food Photo!

Posted by (twitter: @jonbro)
Friday, December 17th, 2010 4:13 pm

Yup! I am so ready to roll. I couldn’t sleep this morning so I got up early and started reading game design blogs.

Also this morning, I purchased 40 pounds of satsumas. So I will probably eat some of those this weekend.

Also, I kinda buried my link to my base code, so here it is again.

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