Posts Tagged ‘desert’

3 games ideas,2 game designs , 1 game development

Posted by (twitter: @juaxix)
Monday, August 24th, 2015 6:42 pm

With this topic, “You are the monster”, I had 3 different ideas & designs:

  1. Swamp thing
    1. B&W art
    2. Swamp scenary
    3. Mechanics: hide & seek, destroy enemies (bad fellas from swamp) ,protect good people, use healing power, and so on, even grow mushrooms and collect green gas from them
  2. Spider game:
    1. Steampunk art with a lot of fire and storms, tornados, yeah!
    2. Desert and volcano scene, i missed the arabic buildings, but,wtf i had no time for that
    3. Mechanics: alien spiders –> lavalantulas! LavalantulaToo much power ..ok, but it could be some, more powerful, and innocent, how about a robot said my brain –> yeah, steampunk rocket-robot with rockets,there you have!steampunk robot
  3. Scorpion game: the same with the spiders in (2) but with a scorpion and venom in stead of the robot

Other Crazy ideas : the sun as your enemy, fireballs from the sky, oasis, mirror images, sand warriors,…omg, so much imagination

Ah, the Politician as the monster with tentacles, robbing and killing people…

Anyway, stay cool ,play the game.

“Loop Desert” Post mortem

Posted by (twitter: @johnnyaboh)
Friday, December 20th, 2013 3:04 am

The 28th Ludum Dare has been the first for me. I really wanted to attend this game jam and now I did and this is the first huge win for me. I built something in 48 hours, specifically a video game about choice, a hostile environment, and lack of resources.

Don’t forget to play and rate “Loop Desert”.

Loop Desert by Giovanni Cappellotto

What went right

  • I finished the game!
  • I loved to use the Crafty.js engine as the main tool to develop the game, I would thank for this @starwed and @kevinsimper two of the most productive Crafty.js contributors.
  • I was happy with the final concept and I conceived it quickly enough.

What went wrong

  • I used pixel art as I’m not an artist and it was the only way for me to get the job done in 48 hours.
  • I didn’t publish anything (posts, timelapse) during development because I can’t manage coding and sharing together.
  • I would have done more work on music and sound effects but I hadn’t enough time.

Note: I made this game at H-Farm, one of the official gatherings of the jam, the only one in Italy. I’d like to thank Hackatron for the organization of the event, great job guys.

Two days left

Posted by (twitter: @juaxix)
Monday, October 29th, 2012 6:20 am

This is the current progress, only 3 levels now.

 

I have already submitted the app to Appstore, I ‘m preparing the new version with the issues from my three beta-test teams (iOS, Android, BB)

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