Posts Tagged ‘demake’

My entry for miniLD-50: Starcraft Demake

Posted by (twitter: @jacklehamster)
Monday, March 31st, 2014 5:19 pm

Finally got to a quite complete version of my demake for miniLD-50: Starcraft Demake!

battlecruiser overlord zerg-den zergling









I’m still using Flash, but some notable things I experimented with this time:
– Player.IO: I incorporated the multiplayer API of (now under Yahoo). It’s pretty good! I had to work on my forgotten C# skills but was able to implement the client and server side by side, upload the server code and have it run flawlessly. This is one of the smoothest workflow I had working on a multiplayer game, and that’s probably why it’s the only multiplayer game I feel I completed successfully.

– Pixel Dorado: Also experimented with doing the art with this drawing program I made. It’s not released yet. I used to do art in Flash, but I found that I’m not a great vector artist, especially without any tools like wacom tablets, ect… I made this drawing tool so I can feel comfortable drawing. It’s called Pixel Dorado, it has no colors but it fits well my need.

Anyway, check it out. It’s Starcraft watered down, but it’s still multiplayer!

Mini LD 50: Xeldas Saga

Posted by
Saturday, March 29th, 2014 10:19 am

This is my entry for Mini LD 50: Demakes inspired by The Legend of Zelda.

Xeldas Saga – Play now!
Xeldas Saga

Play as Rink and save Xelda by finding a magical artifact in forgotten ruins. Jump, Shield and Attack. It is a web game – a real web game: You can play it right now in your browser without any plugins!

Rink attacks an octoroc

What went right

  • The graphics and the music were very easy to create :) I use GIMP and
    Actually the sprite of Rink was done quite some time ago and i finally wanted to make a game with it.
  • Thanks to Tiled i did not have to write my own Map-Editor, instead i googled for a way to load Tiled maps to JS and display them on a canvas and found a tutorial at:
  • I used circles as a collision detection which is very easy to code and still very accurate. You can see the collision system at work by pressing [ENTER] ingame.

What went wrong

  • I dont know if this qualifies as wrong, but it took me a little longer than 2 days, because i worked on the game during normal week days and not the weekend. I hope 3 week days equal 2 weekend days. Also working on the game reduced my preferred sleeping time by some hours, but that was already out of order and so i just slept as much as i did before the MiniLD.
  • The interaction mechanics are not introduced ingame, so you have to know from other Zelda games, that the electrically charged slimes should/can not be attacked, and you have to find out yourself, how to use the shield (Press down ūüėČ ).
  • I did not have enough time to create a challenging boss ai :(
  • The Game is short.
  • Google Drive seems to have a hidden download limit, so i had to delete and reupload the audio files multiple times. Maybe that was because i reloaded the page too often during debugging. Is Dropbox better? – AHRG! It happend again. And again…

Oh, look, someone wrote something about me :) I feel important
Mini LD50: Xeldas Saga demakes Nintendo’s famous action adventure series

Dankest Dungeon – a Gameboy Roguelike Demake

Posted by (twitter: @Dahold)
Thursday, March 27th, 2014 4:17 pm

Greetings from the¬†Victory Garden¬†team. For our Mini¬†LD 50 submission, we demade Red Hook Game’s upcoming squad management roguelike¬†Darkest Dungeon, in the style of a Gameboy classic! The game’s not been released yet, so we had to take liberties here and there, but we did our best to stay true to the spirit of the game.¬†Feel free to share your feedback and High Scores over on the project page!

There are a lot more features we wanted to get to, including more monsters, Camp and passive Party Leader skills, a surface and dungeon shops, and a classic Text String save feature. If people like this well enough, we’ll put together a Post-Compo Version with these features and more. But after a few day’s rest… it’s been intense!

...or the stone tile floor, as the case may be.

…or the stone tile floor, as the case may be.


All assets, design, and the game engine itself were produced for the Mini LD 50 Jam. Other than a pre-existing Java code base, and a handful of graphical assets, all content and features were created within 72 hours (with a small break taken between sessions, because it was a practice run). The game was coded using LWJGL, and managed via Trello.¬†Audio was produced using BFXR, Reaper, and featured the Elder Thing¬†VST plugin. Story stylistic development was inspired by Jean-Paul Sartre’s Huis Clos¬†and Joseph Conrad’s Heart of Darkness.¬†Character names¬†came from¬†Behind The, and additional names and literary references run the gamut from European and Greek Mythology, classic Combat RPGs, and H.P. Lovecraft, to works of gothic literature

If you like our stuff, feel free to check out our new devblog, Victory Garden Games,¬†where we’ll be talking about LD plans, as well as some of our upcoming projects! Thanks a ton, and I hope you have a great time playing our game.

Credits and High Scores:

Fireh9lly: Music and Audio Effects (High Score: Infinity + 1)

Magma McFry: Programming Forever (High Score: 5,759)

Solifuge: Director, Graphics, and Game Design (High Score: 4,867)

Vector: Writing and Entity Data Scripting (High Score: 2,923)

Ring of Legends – We gave up (kind of Postmortem)

Posted by (twitter: @dn0z)
Monday, March 24th, 2014 8:15 am

This is the first time I don’t submit a game for a Ludum Dare :(


I have participated in 3 jams (LD #26 Jam, MiniLD #46 and LD #28 Jam) with a friend and they were fun experiences, at least the first two. This time my friend didn’t want to participate, so I asked another friend for help. We were very excited with the Ring of Legends idea, especially my friend, since League of Legends is his favorite game!

I, on the other hand, like League of Legends but it’s not one of my favorite games (hey, I’m not a Dota guy either, my favorite game is Portal). I was thrilled to make a multiplayer game! Everything was in position, I set up a server last week and Skype’d with my friend about the game. We were going to keep it simple, only 6 champions, 4 skills, no items, no inhibitors, no runes, maybe minions and maybe spells. Also, we were going to start on Friday to have the option for 96 hours instead of 72, because it was my first multiplayer game.

Friday, 21 March, 2014

My friend had a few things to take care of before the jam, but we were going to start in the afternoon. We agreed to start at the same time even though we had different things to do (graphics/programming). I was waiting for him until 10:00 PM, I called him and he was playing League of Legends ūüėõ (he totally forgot the jam). There goes one day :(

Oh, he also made some plans for the Saturday’s morning!

Saturday, 22 March, 2014

We finally started working on the game at about 4:00 PM. I wrote a short post, ran the script for the live screenshots page and started programming :) My friend designed a simple grass tile, the background image for the health/mana HUD and four (!) different versions of Garen. That was the first problem. Every new image was better than the previous one, but even the first one was good for a 72hr jam. I tried to explain that to him, but he wouldn’t listen! He had 72 hours to make about 175 images (96 of them were about champions) and he only made 3 in the first 24 hours. That’s the end of day one.

Sunday, 23 March, 2014

Unfortunately, Sunday was the last day of the jam for us :( I worked until 7:00 PM, I was done with the really core features. Champion movement, health/mana progress bars and of course the world (aka map) of the game. We were Skyping so I asked him if he could send me an image showing the whole game map (with just color filled tiles) to test the map loading / world rendering with the real game map, so I could start working on the multiplayer. He lost about 4 hours trying to decide how many different tiles to use and where to place them on the map. At about 11:00 PM he panicked and asked me to give up :(

It was the first time I don’t submit a game for a Ludum Dare and I don’t like that feeling. I was waiting for this theme (demakes) for a while now :(

UPDATE (2014-03-25): Even though I wouldn’t call it “playable”, I submitted it anyway. You can play it here:

The Hunt grows

Posted by
Sunday, March 23rd, 2014 10:10 am

Today I uploaded my first Ludum Dare game, under the Theme “demakes”.
It is an demake of Deer Hunter 2013, I call it Pixel Hunter 2014. Here are some  screenshots:
PixelHunter2014-1.0 PixelHunter2014-1.4-1 PixelHunter2014-1.4-2

It would be really great if someone could give me some feedback about my game, I wanna be prepared for Ludum 29! ūüėČ
Here are the links: miniLD Entry | Direct Download

See you all at Ludum Dare 29!

Ring of Legends – Progress Update #2

Posted by (twitter: @dn0z)
Saturday, March 22nd, 2014 4:26 pm

Phew! Day one is over and we made some progress on our game :)

We only made Garen today, but we sorted out a lot of things (like the world dimensions and some basic keyboard/mouse controls).

RofL Day 1 screenshot

Day 1: Garen is alive

Oh, and we are really glad some of you visited our “live stream” page ūüėõ

Ring of Legends – Progress update

Posted by (twitter: @dn0z)
Saturday, March 22nd, 2014 8:38 am

Hello everyone,
we’re making a League of Legends demake. We started about 50 minutes ago‚Ķ

0.1 fps live streaming ftw :P

0.1 fps live streaming ftw :P

We wanted to live stream, but unfortunately we won’t due to our slow Internet connection (less than 1 Mbps upload) :( But we found another way so you can check our progress! We’ve set up a page on our website with a screenshot that gets updated every 10 seconds and a Twitter widget for some sort of communication :)

Check our current status:

[MiniLD #50] Ring of Legends (LoL demake)

Posted by (twitter: @dn0z)
Tuesday, March 18th, 2014 3:23 pm
RofL (Ring of Legends)

RofL (Ring of Legends)

We’re really excited about this Mini Ludum Dare and we already have an idea! RofL (Ring of Legends), a League of Legends demake. We’ll post updates on our progress regularly and maybe live stream sometime this weekend. :)

Good luck everyone!

Post-Compo: gifs gifs gifs

Posted by (twitter: @blubberquark)
Thursday, August 29th, 2013 12:32 am

I am working on gif and webm export for Frozen Braid replays.


Link to Submission (Local Multiplayer only)

Bonus video

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