Posts Tagged ‘defold’

38 Special

Posted by (twitter: @xMrPhil)
Sunday, March 5th, 2017 8:32 pm

I was at GDC this past week and learned a lot about an interesting engine called DeFold, http://www.defold.com/. It’s focused on 2D games, and has a lot of features that seem like a natural fit for gamejams:
– small foot print
– fast performance
– runs on HTML5, OSX, Windows, Linux, even iOS and Android
– Hot reloading (replace assets while game is running.)
– Tile editor
– Particle editor
– GUI editor
– Spine support (http://esotericsoftware.com/spine-in-depth)
– Lua Scripting
– Built in editor and debugger, but you can use other IDEs.

I’m going to learn as much as I can by April and try it out for LD38. Does anyone have any experience using it? Any tips or great tutorials I should check out?

See you in April!

Ludum Dare 38 Special

I’m In (Insality) :D

Posted by
Thursday, December 8th, 2016 12:32 am

Hey! good week for ludum dare! I’m in again, and in second time on Defold Engine
Good luck with yours games and go to create exelent games!

Tools: Defold, Aseprite, Inkscape, FLStudio, BFRX

Ancient Invaders here!

Posted by
Wednesday, September 7th, 2016 11:30 am

Hello here! Good day for everyone!

splash_image

Got the nice art for my game! It’s great.

You can try my game about two Ancient Invaders (Ignat and Kevin :)) here: ludum dare or directly here: itch.io
Really want to see all feedback, what can help me improve my game, so come on! :)

Now I am trying play so many games as I can and trying create top 6 games from this LD for review. If you think, what you game can be in this top, give me the link on your LD page here, in comments below!

Next my step: got better SFX and Boss level! yay!

 

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