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October Challenge 2014
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Ludum Dare 31
December 5th-8th, 2014

PST: 6 PM
*EST: 9 PM
UTC: 02:00

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
Ludum Deals
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Recent:
MiniLD #XX

Posts Tagged ‘declaration of intent’

My 10th Ludum Dare – I’M IN

Posted by (twitter: @Phantom_Green)
Sunday, December 8th, 2013 7:31 am

This will be number 10 for me.

… and this will be my final Ludum Dare until I launch my first commercial game… a little project that started off as a Ludum Dare game that brought home a gold medal.

I won’t be shooting for the stars with this LD. I think whatever I end up making will be a very very small game. Maybe even just a tech demo.

Or maybe I’ll feature creep the fuck out of it until I hate myself again.

EITHER WAY…

I’M IN!!!

It’s Official: The Ludum Dare 27 Dream Team Lineup

Posted by
Tuesday, August 20th, 2013 4:12 am

LDDreamTeamPosterSlim

———-

Lead Programmer / Assistant Artist
Ditto
@Dittomat

Sound Designer / Assistant Artist / Animator
SonnyBone
@Phantom_Green

Lead Artist / Animator / Assistant Programmer
Arne
@AndroidArts

———-

We could have some kind of stupid catchphrase like “WE DARE TO DREAM” but we’ll just say it like this:

We’re gonna make something awesome. We hope you like it!

Second Ludum Dare? Possibly.

Posted by (twitter: @ryroper)
Thursday, August 23rd, 2012 11:59 am

So I’m not sure if I’m going to be able to dedicate the time I did to my last entry, but I think I’ll give it a shot anyway and see if I can at least crank out something simple.

I will be using Construct2 this time, so HTML5
I’ll also be using:
Pixel Art Editor for Android
sfxr
Autotracker-BU

I’ll update if I can think of anything else. Maybe I’ll try to use Inkscape.

So what does everyone think, what are you going to do with 1000 Kittens?

I’m in!

Posted by
Friday, April 20th, 2012 8:51 pm

A bit late with the intent to enter, I know. It seems like an interesting theme though. I’m going to be doing this using Quest, I think. And I will likely be working with a friend of mine on this, so I guess we’ll be submitting under the jam rules.

In It To Win It… Or Just In It?

Posted by (twitter: @Phantom_Green)
Thursday, December 15th, 2011 1:13 am

Not feelin’ too sweet about this one for some reason. I wasn’t around for the last LD due to schoolwork. Now that finals are over… I just feel DRAINED. Been sitting at the computer way too much recently. Sitting at the computer for another 3 days straight? OH GAWD.

So maybe I’ll just jam a little.

Either way… rad games are gonna be made, and that’s always a good thing.

SEE YOU ON THE BATTLEFIELD, SUCKAZ!

Mini-LD #26 – I’m In For This One

Posted by (twitter: @henrythescot)
Wednesday, May 11th, 2011 7:34 am

I’m in for Mini-LD #26.

Here’s what I plan to use for this:

  • ActionScript 3 – Programming Language
  • FlashPunk – Boilerplate Library
  • Flex – AS3 Compiler
  • Geany – IDE
  • Inkscape – Graphics
  • as3sfxr – Sound Generator

I’m not sure what I’ll make just yet. But, I’ve realized that I really do like Flash and I really do like AS3. I shouldn’t fight that love.

Peace, love, and clean code,

— Mr. Dude

Joining the fun

Posted by (twitter: @Stoney_FD)
Friday, December 17th, 2010 5:00 pm

LD18 didn’t went for me as planned as I was really busy that week-end and couldn’t finish at all. I didn’t get further than the initial idea. :(

But there is another chance for me in less than two hours and I feel confident that I will do some actual coding this time. I’m going to be joining the compo. Although there will probably be no Subway sandwich food photo this time as I stocked up on snacks so I don’t even need to leave the house.

My tools of choice:

  • Compiler / IDE: FreePascal 2.4.3 / Lazarus 0.9.29
  • Framework: Self-made on top of SDL, SDL_mixer, SDL_ttf and Vampyre Imaging
  • Basecode: Download here (3.2 MB)
  • Graphics: Cinema 4D, Blender, GIMP, Pixelmator, Paint and my cheap A5 graphics tablet and maybe even Sculptris depending on the theme
  • Sound: SFXR/CFXR, Microphone and Voice Candy
  • Music: GarageBand
  • Timelapse: Chronolapse under Windows, my little screenshot command-line tool + Timelapse Assembler under Mac OS X

More stuff like a desk photo if you click to view this as a full post.

(more…)

Precompo declarations, photos.

Posted by (twitter: @ExciteMike)
Friday, April 23rd, 2010 5:03 pm

Framework:  This Stego AS3 framework thing that I’ve accumulated over the last several months:  http://bitbucket.org/excitemike/stego/

IDE: FlashDevelop. compiling with mxmlc.

Music: I’m thinking WarioWare DIY, then recorded and edited in GoldWave.

Graphics: A copy of Photoshop CS 1 which as far as you know was obtained completely legitimately.

Sound Effects: I bet you can guess this one.

Will be listening to: Switching Pandora between a DragonForce station and a station based on music from movie montages (on which the Transformers: The Movie (animated) soundtrack comes up often! :) ).

For timelapse: I will be using Keeyai’s Chronolapse on account of it’s awesomeness.

Desk:

The Brachiosaurus will be relocated before the compo begins.

The Brachiosaurus will be relocated before the compo begins.

Refridgerator:

In case you wondered whether I like bottled water.

In case you wondered whether I like bottled water.

Additional foodstuffs:

crunchy munchies

crunchy munchies

Inspiration:

I should be playing the GameCube version with bongos.

I should be playing the GameCube version with bongos.

Me + Hat + FC Twin + Super Game Boy + Game Boy Donkey Kong + Projector = Heaven

Projector + FC Twin + Super Game Boy + Game Boy Donkey Kong = Heaven!

Sauce Control: Mercurial, which I love.

Twitter: ExciteMike

Favorite Dinosaur: Microraptor gui

And actually I may use Unity, depending on what kind of ideas I get once the theme is announced, but the above is most likely.

I need to get a decent camera.  The webcam built into the cheap laptop is kind of a pain to use.


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