Posts Tagged ‘december’

I’m in – 10th! time!

Posted by (twitter: @strong99)
Friday, December 11th, 2015 3:47 am

Tenth time I compete and this time around I’m joining GameStad during their WinterFestijn (Winster festival) game show. We’ll be working inside a tent on the event’s ground. I’ll be teaming up with an unknown group and hopefully with us will be @dickpoelen doing his own thing, the creator of Paca Pong 😉 It’s all so exciting!

For the upcoming series and Ludum Dare I prepared my normal toolset including:

And lastly:

  • Tape, lots of paper and a pen

Looking for last minutes hints and tips? Visit these blogs!

Some previous compo entries:

Strong99's Ludumdare 28 entry

I’m in

Posted by (twitter: @strong99)
Friday, December 5th, 2014 1:03 pm

It will be the eight time I compete. I’m going to write a live blog like I always did which can be found here.

This time I’ll be using InCourse® GameCreator again. A webbased game engine developed by Islandworks and dubbed ‘the GameCreator’. It’s a webbased game engine with an easy and no-coding editor. I’ll be using the Ludum Dare promo code for more statistics. I’m excited!

OS of choice: Windows 8.1

Game engine of choice: InCourse 3.5 – the Gamecreator

Graphics: Photoshop or Illustrator

Audio: Audicity & Anvil.

Hardware: Wacom cintiq (Pen tablet), Space Explorer (3d Mouse), M5 mouse, dual monitors etc.

I’ll post a “How did I do it” on the end as I did the last times.

Other year’s entries include but are not limited to: World AloneBe the Villain and The Dragon Journey.

Strong99's Ludumdare 22 entry - World alone Strong99's Mini Ludumdare 49 entry Strong99's Ludumdare 28 entry

And a lot more! Visit my live blog during the event!

Good luck fellow Ludum darers!

Another December, another “yes I’m in” post

Posted by (twitter: @sgtruck)
Friday, December 13th, 2013 2:59 pm

Hey! This time I don’t hate any of the themes, so I can’t go “OH BUT THE THEME SUCKS I COULD TURN ANYTHING INTO THIS” like last year.

Unfortunately, this year I have maintenance… in 7 minutes.  So I kinda… yeah.  Let’s see what happens.  Plus my sleep schedule is completely messed up.


Lua, either love2d or Phil Hassey’s new thing (which does html/js too.)


I will do something stupid and do javascript something somehow.

I should use python, but … well not … we’ll see, I’ll do the idea for the game first and THEN decide what I am doing. Maybe it will be 100% server stuff and thus python.

Destroy Earth or perish

Posted by (twitter: @strong99)
Monday, December 17th, 2012 12:49 pm

My concept was created in half an hour in which I was reminded about all those bad guys always trying to destroy the Earth but always lose the game and end up in jail or something. Not this time, this time you’re the villain is the idea and a game without winning is not fun. So, this time, you, the villain, will blow up the Earth starting with the two cities on your TODO list.

I planned to create a second “how did I do it” but I couldn’t find any useful new facts since the previous.

The deathray Control rooom

Obviously the heroes try to interrupt your evil plans but you found a way to lock them in the dockingbay where they try to cut the door. This gives you the time to go destroying the Earth. Sadly your station is not fit for such powerful ray and it starts to collapse.

Command your drones to repair the station as you try to blast Earth back to the medieval.

The deathray

Tools used: Visual studio 2012 (code/c++), Irrlicht (3d), IrrKlang (Audio), Photoshop (2d), Illustrator (2d), Anvil (Audio), Audacity (Audio)

Download and vote for the game

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