Posts Tagged ‘deathstar’

Shapeshifter? Shift Shaper.

Posted by (twitter: @jukepoks1)
Sunday, April 17th, 2016 12:30 am

Shapeshifting? Shape Shift, Shift shaping?

Last time I didn’t stick much to the theme, this time I took it quite literally.


Somehow it turned out to be a deathstar runner.

Earlier version:

hi, i’m in.

Posted by (twitter: @commanderstitch)
Tuesday, November 25th, 2014 9:01 pm

This time around, i haven’t decided yet, i’m either using:

ENGINE:

Flashpunk/as3, with flashdevelop and air/sdk. -Chevy Ray is responsible for flashpunk! thanks Chevy! (good luck with your unity stuff)

SOUND:

audacity, sounds by (me)!

IMAGES:

paint.net is still my favorite pixel editor.

CODEXUS:

tile editor by tyler moltz. Thanks tyler!

preloader/button(if i need it) by noel berry. gl noel!

NOTES:

notepad++;using chronolapse for timelapse; If you have interest in me streaming, ask. :-) i will definitely timelapse. 😀

or:

ENGINE and IDE:

c++/sdl2/visualstudio2013express

SOUND:

audacity, sounds by (me)!

IMAGES:

paint.net is still my favorite pixel editor.

CODEXUS:

if this is the route i take i’ll be using the libraries extensions, mixer, image, ttf, foo.productions tile editor, and other bits from his tuts. I’m brand new at c++ so, not sure yet on this.

NOTES:

notepad++;using chronolapse for timelapse; If you have interest in me streaming, ask. :-) i will definitely timelapse. 😀

-Commanderstitch

I made this for LD31!

funz!

funz!

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