Posts Tagged ‘deathraygames’

Thoughts on Each Final Theme …and I’m in!

Posted by (twitter: @deathraygames)
Wednesday, April 13th, 2016 11:22 pm

I went through each theme and wrote up a game idea or a reason why I don’t like the theme: http://deathraygames.tumblr.com/post/142775660982/final-theme-voting-for-ldjam-ld35-and-my

7 green, 5 yellow, 8 red. I’m excited that there are quite a few good themes on the list!

In case it wasn’t obvious: I’m in. It will be my 11th consecutive Ludum Dare. I guess that makes me a veteran?

I’ll be working with my usual toolset:

  • JavaScript, HTML, CSS, all written in a Sublime editor and tested in Chrome.
  • For artwork I’ll be trying to do it all in Pickle (I loved Pickle 1, so I recently bought Pickle 2; I’ve seen a lot of bugs in it so far, but it’s too late to switch editors now).
  • Libraries: probably just my open source RocketBoots set of game-building tools, with jQuery, and possibly another OSS js library if I get experimental.
  • Sound/Music: Maybe bfxr for a few sounds, but it’s probably better off if I don’t attempt music and leave it quiet.

I’m also going to try to take on the additional challenge of limiting myself to 64 pixels x 64 pixels for the low rez game jam. I’m also excited to try out this color palette that I’ve admired for a while. We’ll see how it goes…

Good luck to everyone!

I’m (halfway) in again!

Posted by (twitter: @deathraygames)
Wednesday, December 9th, 2015 11:44 pm

I’m in for my 10th Ludum Dare! (Does that make me a veteran yet?)

Unfortunately, like last time, I don’t have a full 48 hours free this weekend, so I’m going to keep it fairly simple. My plan is to work within my existing core of skills: JavaScript, HTML, CSS. I’ll probably make use of my RocketBoots framework to handle some simple things, like random numbers, game loops, and menu UI; and I could borrow snippets from my other open-source games.

 

 

 

Software I’m going to use:

  • Pickle 1 for artwork (might finally purchase Pickle 2 for a xmas gift for myself)
  • Bfxr for sounds (maybe Bosca Ceoil for music, but I doubt I’ll have time for music)
  • Sublime Text 3 + Chrome for my basic development environment

More details on my Tumblr and Twitter.

 

I’m (half-way) in for LD33

Posted by (twitter: @deathraygames)
Friday, August 21st, 2015 11:26 am

I’m in for Ludum Dare 33. …but will likely be busy for a good deal of the weekend, so I’ll be doing the insane, self-imposed limited 24-hour compo!

Same deal as last time (“I’m in” post from LD32): I’ll be using the open web stack — HTML5 & JavaScript — and will use some of…

  • Software:
    Chrome, Notepad++ or maybe Sublime3, Pickle, Photoshop, Bfxr, Bosca Ceoil
  • js Libraries:
    jQuery, Underscore, RocketBoots JS game framework, Minor bits of code copied from previous games (all open source)

html5, css3, javascript, rocketboots.js

Because I don’t have time to do anything too daring I’m going to stick with my plan from last time, and will likely make some kind of incremental/idle/clicker-type game since they are fairly easy to program, and get good scores for fun.

Follow me on Tumblr or Twitter — almost all my posts are about Ludum Dare!

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