Posts Tagged ‘day2’

Day 2 Start!

Posted by
Sunday, August 23rd, 2015 10:01 am

I am up and ready to go! I’m going to grab some quick breakfast and then I will be back at it!

The Iteming

Posted by
Saturday, April 21st, 2012 1:22 pm

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Looks like our little disembodied friend’s got some items!
Not much going on, but hey, I can start on the gameplay now.

In the Master Bedroom

Posted by (twitter: @philipbuchanan)
Sunday, April 20th, 2008 3:09 am

The house is now generated, both graphically and topologically (so characters no longer teleport between rooms on opposite sides of the house).

The butler did it, truly.

One worry I have is that these short ‘whodunnits’ are going to prove too difficult or unintuitive for most people to solve. I guess it’s a very specific target audience.

26th Hour Update

Posted by (twitter: @philipbuchanan)
Saturday, April 19th, 2008 7:36 pm

I was planning on posting this 2 hours ago, but it took a little longer than I expected to get it working. This is the 2 hallways and parlour, generated differently each time.  A number of rooms branch off the hallways (not visible here), in one of which the murder takes place.

I’m devoting the next few hours to implementing the timeline – sorting out who goes where, when.

Food Photo

Posted by (twitter: @philipbuchanan)
Saturday, April 19th, 2008 6:59 pm

A late lunch on day 2 (Sunday), we picked up pizza to maximize coding time.
Triorph on the bottom left, I’m on the right.

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