Posts Tagged ‘D’

Third times the charm

Posted by
Wednesday, August 8th, 2012 4:41 pm

So I’m going to be going at this again. I’ve got 16 days to get my custom engine up and running again. Hopefully I can do it so that I’ll have an engine to post for any D programming language enthusiasts out there.

I Am In, Ludum Dare 22

Thursday, December 15th, 2011 7:43 pm

I am from Newfoundland Canada, and I am in.

My tools will be

  • Visual Studio Express 2010
  • Language C++
  • OpenGL with GLEW
  • SDL (maybe?)
  • Blender 2.49 (because I haven’t gotten use to the new look yet)
  • Paint.NET
  • GIMP
Also a free idea for anyone if we get Kittens

Free Idea From the Internet

Announcing D announcement

Posted by (twitter: @RototoStudio)
Monday, May 23rd, 2011 7:43 pm

In anticipation of the upcoming MiniLD, I am hereby announcing the release of my base code, a platform game written in the D programming language.

This time the rules permit the use of unreleased code, but as this game was not written by me alone, I think it’s fairer to release it beforehand as per the usual rules.

And in case you’re wondering, while it’s working code, it’s not a finished game in the sense that we haven’t created any “real” map for it yet. It’s also a source-only release.