Posts Tagged ‘cx_Freeze’

Current progress

Posted by
Saturday, August 23rd, 2014 9:33 am

I have few things for now:


You are zombie-cyborg kid who is on mission to connect worlds which are in war.


Some levels are shooter, some are platformer and some are arcade.

There are Mini Worlds which are like Mini Games.

And there is Final Match – no comment.


Currently working on platformer, didn’t do anything else.

Created one enemy (with no AI).

I have problem with transparency in tiledtmxloader, so if anyone can help, please help.

I also have problem with cx_freeze so I can’t create exe (that works).

Here is the source.

Introductions, py2exe and cx_Freeze for the Linux-centric

Posted by (twitter: @OMGWTFGAMES)
Wednesday, April 16th, 2008 2:25 am

Hello all … I’m a LD first-timer, intending to give it a shot this time around. I suspect I’ll only really get ~24 hours of actual LD-time, due to inconvenient timezones clashing with the “Day Job”(tm) … but I’m prepared to give it a red hot go. I’ll almost certainly be using Pygame (1.8) and Rabbyt (0.8.1) … unless for some reason the theme makes me want to write a text adventure :)

Since I typically develop on Linux, I’ve done some preparation by making sure I can actually produce Windows executables (the catch: still requires a Windows installation somewhere). My personal py2exe and cx_Freeze ‘tutorial’ is here … it’s actually painfully detailed for something that turned out much simpler than I expected. It would be great to compare notes on crossplatform Python/Pygame experiences/successes/pitfalls with any other Ludumdarers that code on Linux.

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