Posts Tagged ‘cubecatcher’

Cubecatcher post mortem

Posted by (twitter: @davidfarndt)
Wednesday, May 1st, 2013 5:32 am

cubecatcher_ld48_1GAM

Here’s the post-mortem I wrote for my blog. Great way of reflecting on the game dev process!

My last LD experience in December didn’t quite go as planned, but was still lots of fun. This time I had even less time than the meagre 48 hours given to compo participants. I had played Volleyball all Saturday and was too tired to even switch on my computer in the evening. Sunday morning I slept in, woke at 11 a.m., had breakfast and only then took a peek at the Ludum Dare theme: minimalism.

(more…)

The Cubecatcher is ready

Posted by (twitter: @davidfarndt)
Sunday, April 28th, 2013 7:24 pm

cubecatcher_screen1Cubecatcher is game with a simple principle:  You control a red cube with WASD or the arrow keys.  Use it to collect coloured cubes and score points. Small cubes are more difficult to catch and thus count more.

But beware! If you collect cubes that do not correspond to the active colour (indicated by the menu colour), you will loose points!

Randomly flying potatoes count 50 points, often winning a level.

After passing a level, you can retry on a harder setting.

 

Tools used: Unity3D, programmed in C#, Illustrator (textures) and NanoStudio (sound).

Play & rate: http://www.ludumdare.com/compo/ludum-dare-26/?uid=18208

 

 

[cache: storing page]