Posts Tagged ‘cube’

Cube Wars is DONE!

Posted by
Sunday, December 13th, 2015 6:46 pm

I had to restart from scratch this morning, but it turned out great, I proudly present:

Cube Wars:

These Ludum Dare Compo’s really increase the productivity, I must say, I’ve never completed a game this fast, ever!

TitleScreen of Cube Wars

Cube Wars

In this game. You play as the Blue Cube, let’s call him Bob for now.
As Bob, you walk around using the Right Mouse Button and shoot with the Left Mouse Button. [Two Button Controls 😉 ]

It is Bob’s task to destroy all Red and Purple Cubes.

There are 6 different level themes, each with their music.

Crates explode and do damage to enemies.

Enemies sometimes drop power-up’s such as a shield, cooldown reduction and armour-piercing bullets.

Get the highest score by surviving as long as possible while eradicating the enemy cubes.

Compare yourself to others in the in-game online highschore table.




The Sentient Cube Soundtrack

Posted by (twitter: @OmiyaGames)
Tuesday, April 30th, 2013 10:41 pm

Going by the comments, it seems a lot of people like the music in The Sentient Cube, so I decided to post them online.


The Sentient Cube trailer

Posted by (twitter: @OmiyaGames)
Monday, April 29th, 2013 10:47 pm

Wow, it’s been a while since I’ve done any video editing before. In any case, here’s a quick trailer I made for The Sentient Cube.

The Sentient Cube is Potato-Proved

Posted by (twitter: @OmiyaGames)
Monday, April 29th, 2013 6:15 pm

I forgot to mention The Sentient Cube is Potato-Proved!


It even keeps track of all the potatoes you’ve found:


Gotta Catch’em All!

And my first Ludum Dare comes to a satisfying close

Posted by (twitter: @OmiyaGames)
Sunday, April 28th, 2013 7:00 pm

Here’s my entry:

The Sentient Cube

The Sentient Cube

It’s like Katamari Damacy and Crazy Taxi put together. Although I call it an Action game, it’s more puzzle-y than it looks. To spice up things a little bit, I did add a few power-ups and physics changes.

Also, obligatory potato screenshot:


Breeding Cubes – Ludum Dare 24 Post Mortem

Posted by (twitter: @FlorentPoujol)
Tuesday, August 28th, 2012 2:14 am

Hi everyone

That LD24 was my first LD, and also my first attempt at making a game. It didn’t go that bad since I successfully shipped an entry, a platformer named Breeding Cubes (spoiler : it involve cube reproduction !).

You can play it on my website (need the Unity3D WebPlayer plugin, but you already have it don’t you ?), download the source and rate it.


I headed for a straightforward interpretation of the theme. Your character has some abilities. You can evolve your playable character (new abilities or better ones) by finding another non playable character and breed with him (her). The new character resulting of this union possess the best abilities of its parents and can now overcome obstacles and progress through the level.


  • Compo began Saturday at 3am.
  • Woke up at 7am and started brainstorming on the theme while breakfasting
  • The first day I worked 11h and implemented most of the features
  • I slept from midnight to 8am on Sunday
  • The second day I worked only 9.5h including 4 on level building and finally submitted my entry around midnight
  • Compo ended Monday at 3am

How did it goes

Since I had no prior experience, I didn’t even really knew where to begin. And even if I did play around Unity before, it took me ages to implement basic stuffs. But in the ends, I successfully implemented almost everything I had planned without coming across major issues.

In total I worked only 20,5 hours on the game. That tells two things :

Unity is really a great tool to work with in very short period of time. I can’t wait to have experience to work faster and see what I can come up with in similar timeframe.

I had to take frequent and sometime extensive breaks. The second day, I was actually bored and tired of working, so I had to take a huge break from 11am to 3.30pm. But I did nod while watching an interview of Edmond McMillen, so it wasn’t a “lost” time on a gamedev perspective.

Also this LD confirmed me that I don’t like neither deadline nor crunch times. Am I fit for this insdustry ? Hopefully I am not working in it yet, I still have time to figure it out and adapt. Also I enjoyed the design, level design and level building phase much more that the coding phase.

Good job everyone who submitted something playable, I will try to play and rate fair as much entries as possible. I am also looking forward to hear from you about my game in the comments.

(If you want to play a great jam entry, let me suggest you “Porté par le vent” it’s really awesome !)

Something started in ZGE,. . not too sure yet,. .

Posted by
Saturday, April 18th, 2009 9:47 am

I started hacking around in Z Game Editor to see if I can get anything happening that I like,. .

So far I got some cube jumping around on a wall of blocks,. mostly working out the collitions handeling and looking for a fun mechanic for movements,. first game idea was just to shoot at an advancing wall,. but I will see how it developes,. .


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