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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 19 hours, 1 minute, 36 seconds
  • October Ends: in 9 days, 19 hours, 13 minutes, 36 seconds
  • Ludum Dare 31 begins: in 44 days, 20 hours, 1 minute, 36 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Posts Tagged ‘css’

    Why is h1, h2 tag content white-on-white?

    Posted by (twitter: @csanyk)
    Monday, December 17th, 2012 11:21 am
    Hey, LD blog question for the admins:
    I use “Heading1″, “Heading2″, etc. to format the text in my posts, but I’ve noticed that you don’t actually see the text on certain pages (especially the main page).
    The culprit appears to be the following CSS:
    media=”screen”

    h1, h1 a, h1 a:hover, h1 a:visited, #headerimg .description {

    1. text-decoration: none;
    2. color: white;
    I’m wondering why this rule is set up this way, as it turns the text inside the selected HTML tags white-on-white.
    Can an admin please correct this, or explain why it is set up this way?

    I made a kitten generator.

    Posted by (twitter: @tut_tuuut)
    Sunday, February 26th, 2012 12:02 pm

    For the 5th game of my Mini Ludum Dare 32, I made a kitten generator (that uses a lot of CSS and a few JS).

    I keep finding the 4 others game of this Mini LD are quite awful, but I’m very proud of this one, though it is very simple and doesn’t require anything else than a mouse (which is good for a cat game, uh?).

    The scrrrrenshot of "Kitten’s eye"

    Meaôw!

    And I’m quite satisfied from the namespace I’ve chosen for my jQuery events for this game, too.

    My feline namespace

    My feline namespace

    You can see it there before I submit my LD entry. :)


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