Posts Tagged ‘crash’

Gonna have to give up for now…

Posted by
Sunday, December 16th, 2012 1:31 pm

So, I made some decent progress. I have the bare bones of a game in which you place enemies in an overworld to try and defeat the hero in RPG combat. Here are some pictures:

LDscreenshot1 LDscreenshot2LDscreenshot3


Trouble is, after the hero defeats all of the enemies in a desert battle, the game crashes, and I’ve spent all of my development time today trying to figure out why, to no avail. If you still want to try what I have, crash-ridden as it is, the executable can be found here and the source code (Gamemaker studio) here.

Good luck to everyone else, and I’ll probably see you next Ludum Dare.


Edit: I MAY have discovered a workaround. Better crunch like hell!


Problems running my game

Posted by (twitter: @sirGustav)
Monday, August 31st, 2009 10:44 pm

Since I didn’t have the opportunity to test my game on other machines I was guaranteed to run into something bad. Apparently my game is dependent on two versions of the crt – fun fun! I should’ve checked the final binary for dependencies. Will fix that as soon as a I get back home from work.

The game should still compile on *nix (and mac) systems as long as you have a c++ compiler, sfml, boost, box2d and anttweakbar installed.

This is the last time I’ll use a prebuilt library!

A Quickie Update.

Posted by
Sunday, December 16th, 2007 9:35 pm

Some people are having trouble running the XNA games some of us built. If an XNA program crashes, it’s probably because you need to install the latest XNA and DirectX redistributable. These are not installed automatically. My game even crashed on an up-to-date install of Vista until I manually installed the latest DirectX.

I have updated my binary to include the DirectX and XNA redistributables.

BTW: To restart a level (if you mess up), stop the ball with the spacebar key, then click on the screen.

Screenshot Marble Bomb Binary 8.55 MB w/ Redistributables.

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