Posts Tagged ‘controls’

PSA About Unity controls

Posted by
Wednesday, April 22nd, 2015 1:48 pm

I have noticed a lot of peole complaining about lack of suport for varius kind of keyboard configurations, so I thought I should make a post about this.

Alot of Unity games use Unitys built in Input system like this: “yAxis = Input.GetAxisRaw(“Player1AltYaxis”)”  (from my LD game)

This means that when you start the game after it’s built there is a tab called “Input” (it’s allways there).

INPUT

You click on it and then you find the movment keys/Shoot keys or whatever you want to change.

Pre

Dubble click on it and it will ask you to chose what key you want for that command.

While

And then you are done, chose whatever key you like.

Post

I hope this post will help you. Go and enjoy the great LD32 games now :)

Ratings categories

Posted by (twitter: @csanyk)
Tuesday, December 30th, 2014 12:16 pm

For the longest time, we’ve had the following categories:

  1. Overall
  2. Innovation
  3. Fun
  4. Theme
  5. Graphics
  6. Audio
  7. Humor
  8. Mood

For LD31, I noticed that if we wanted to remove our game submission from a rating category, we had the option to disable it.  I didn’t see the point, myself, but I suppose if your game really wasn’t trying for one of the categories, there’s no harm in recusing yourself.

I would like to see another category added for future LD events:  Controls.  I think controls are a critical element to game design, since they are what makes a game interactive, and thus, a game.  Not having its own category is an oversight that should have been corrected a long time ago.

<3 this post if you would like to see a Controls rating category added to voting!

Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009

Posted by
Sunday, April 19th, 2009 6:31 pm

Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009

here is the title sceen in the ZGE editor,. .

title screen in editor,. .

Well that was fun!  My first LD!

This game is not at all what I had in mind at the start,. but I tend to wander as new ideas come in,. . sotra’ cool, very odd.  What you think?

http://iterationgames.com/bamboo/jph_LD14__Hungry_Derivatives_013.zip

(win xp/vist ver. 47kb)  osX and linux possible if wanted,. .

I had some fun working with the Implicit mesh procedures to build the block head character,. something I have not used so much in the ZGE till now,. :)  I just was not able to get the sort of collision reactions I indended working in this time line,. my lazy math/logic skills,. and without resorting to my normal method of asking my friends for help with math and logic,. so this is me solo., I will likely do a game that I did have in mind later with that help,. .

This is a weird game!  I am not sure many people will enjoy it,. but give ‘er a go and let me know your thoughts,. I do enjoy feedback.  there is a simple score and it is currently a player vs environment with no bad guys as I had inended,. but 48 hours is not that much time and it was only the time in that window I could actualy use working on it so much less ,. . I’m sure that is true for most here.  so the level just gets less dense and you will eventually miss a jump and fall,.  .  so get as much shiny befor that as you can.

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