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    Posts Tagged ‘constraints’

    Rolling rolling rolling

    Posted by
    Sunday, February 21st, 2010 9:44 am

    Alien Flight Academy wip

    Here is the latest flash build of my game (you have to click on the game before it will have key focus)

    Starting to get collisions and scoring in.  Still need to implement time over conditions and enemy ramp up at various time points.  Need to get jets and tanks in now too.  You can get points now and be killed though.  Tons of balancing will have to be done once I get all the game elements in.  Oh and also hopefully add music, sounds, and more then rectangles for all the objects too! 9 hours left…

    early playable demo

    Posted by
    Sunday, February 21st, 2010 12:08 am

    prototype2

    I wanted to finally post a link to a playable prototype of my flash game in progress.

    Make sure to click on the flash game window to give it focus or the keys won’t work!

    It uses all 8 control keys (1,2,3,4 & 7,8,9,0) and they are currently mapped to 8 random UFO actions right now.  WHY?  Because you are playing a slacker alien that wasn’t paying attention in your UFO Academy and now it is time for your 3 minute final exam to see if you graduate.  You slacked so much you have no clue how the crazy thing operates.  You’ll have access of four directions of movement, an energy shield, a death beam, and two different particle attacks.  You must try your best to figure out how to annihilate as many humans, cars, tanks, jets, and helicopters as you can to see if you pass.

    Currently using boxes for object art, no collision detections or scoring yet, and I’ve only implemented humans, cars, and helicopters behaviors.  I’m quite happy with how they are moving around though.

    current prototype

    Posted by
    Saturday, February 20th, 2010 5:06 pm

    prototype

    This is like the fourth prototype I’ve worked on so far.  Things are going slowly today for me as I have been scattered between a few ideas while I hoped for one to spark my excitement.  I think I’ve finally got an idea I’m psyched about enough that I’m doing a bare bones playable version of.  Hoping the scope is right for the time remaining.  We shall see.

    Mini LD 16 CONSTRAINTS

    Posted by
    Friday, February 19th, 2010 7:05 pm

    CLICK FOR THE CONSTRAINTS

    Start: February 19th, 2010 at 9PM EST (GMT-5)

    End: February 21st, 2010 at 9pm EST (GMT-5)

    Submit Here | View All Entries Here

    Mini LD 16 Teaser: Constraints

    Posted by
    Tuesday, February 16th, 2010 1:43 pm

    Constraints

    Mini LD 16 is fast approaching!

    It will kick off this Friday, February 19th at 9pm EST (GMT – 5)

    The theme of this competition is Constraints.

    Major goal:

    • To explore what game designs we are able to create given a certain set of arbitrary constraints

    Minor goals:

    • To have the games share a common control scheme
    • To have the games share aspects of look and feel
    • To have total designer freedom of genre and topic

    I won’t be announcing the final constraints until this Friday at 9pm EST but I’d like to provide a teaser of some of the things you may encounter.

    Possible constraints:

    • Must work with a specific color palette
    • Limited to specific control inputs/keys
    • Music length limits (looping allowed)
    • Numbers of sound effects
    • Specific screen dimensions
    • Sprite or game object size requirements
    • Background graphics
    • Text limits
    • Levels / Waves / Rounds requirements

    As I mentioned in my minor goals above–I have no intention of specifically limiting the topic or genre of the game you create. I want there to be at least that one axis of complete freedom for the designer as they work within the constraints.  I’m looking forward to this weekend–see you all soon!

    EDIT: 9 pm Constraints posted


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