Posts Tagged ‘console’

StealthShifter Postmortem

Posted by
Friday, April 22nd, 2016 5:10 am

This LudumDare, I thought it’s the perfect opportunity for me to explore C++ for the first time. So, to ease things up, I decided to only use a text console as output in input for the game and I knew the game/core mechanic had to be simple in order to finish it before the 48 hours deadline. My idea was to create a turn-based game, where the player simply had to move to a goal, while avoiding enemies by changing your appearance, which is simple and can easily be implemented in a text console.

Time went by quickly and I am glad, that I have produced something, that can be considered as a game in these 48 hours. Due to lack of content the game turned out as a puzzle game, but if I had had more time, I would have tried to make a rogue-like game by adding:

  • More content (enemies, items)
  • Limited vision, so the player cannot see the whole level. This prevents, that the player can carefully plan for the whole level, leading to more spontaneous decisions
  • Procedurally generated dungeons/caves

Also I didn’t have enough time to implement a terminal library, so the player ends up typing commands instead of just pressing keys.

What the LudumDare showed me (again), which is pretty obvious, is to keep the idea simple and implement the core mechanic(s) quickly (don’t waste too much time on unnecessary things, like too much optimization) and I am looking forward to hear possible improvements and critique from you.


Have you ever seen a timelpase of a Console entry ?

Posted by
Tuesday, April 30th, 2013 1:14 pm

Consolator 2.10.21

Posted by (twitter: @jorjongames)
Sunday, October 21st, 2012 5:38 pm

Looking for a Console for your Flash game? I’m currently developing Consolator, a simple library which attachs a console to your project, ready to use and fully customizable.

You can use it to debug your variables, or change your game while playing. You can easily call the methods of the objects you bind.

Some features:

  • Categories of messages, you can hide what you don’t want to see.
  • Bind any class and you can automatically access its public methods.
  • Visual auto-completion with a popup, just like an IDE would.
  • Easy integration: just addChild(new Consolator());
  • Fully customizable: change color, background, position, size, etc.
  • Remember the last commands used so you don’t have to write them again.
Download it from

Your ideas are welcome at

Game Console Story (Day 2 – First Half-Day)

Posted by (twitter: @Eldaryze)
Sunday, August 26th, 2012 5:47 am

3/4 of the time limit has passed, but I think to be on time.
My game progresses gradually, here the current state of progress :


I just have to finish the code then i’ll can compose a music and enhance the graphics.

Game Console Story (Day 1 – Second Half-Day)

Posted by (twitter: @Eldaryze)
Saturday, August 25th, 2012 6:03 pm

So, what’s new after another half-day ?

– I made all the graphic assets. Here are some icons :

– I’ve done a mock-up (This is not the  newest, I designed the latest version on paper) :

– And a few lines of code. :)

Game Console Story (Day 1 – First Half-Day)

Posted by (twitter: @Eldaryze)
Saturday, August 25th, 2012 6:57 am

Here is the progress of my game : Game Console Story.
As this name implies, the game will talk about the evolution of the game consoles.
It is a “grow game” : you start with the Atari 2600 then you do grow this console using technological advances on it. The goal is to achieve the best console ever.

I made the organization chart, a bit of code and 2 little assets :


Nothing to Show

Posted by (twitter: @frimkron)
Saturday, December 12th, 2009 10:16 am

Damn. Why do I always do this? I’ve got bogged down in trying to get some procedural generation working and after a good 8 hours I have nothing to show for it :(

Well, here’s some debug text from my console at the moment:

1 1 10
3 2 10
5 3 10
layer 0
1 1 10
3 2 10
5 3 10
layer 0
# # # # #
# # # # #
# # # # #
# # # # #
# # # # #

It sounds a lot fancier than it really is 😛

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