Posts Tagged ‘conceptart’

Tired of Programing

Posted by (twitter: @@JeffersonSN)
Saturday, April 16th, 2016 10:26 pm

I’m not a programer and the last time I have do a game is 5 month ago, my head is confuse with this thing, time to relax with concepts.

Concepts

SOrry for any english issue.

0%-(you are here)-10%-20%-30%-40%-50%-60%-70%-80%-90%-100%

Posted by (twitter: @metacozm)
Saturday, August 23rd, 2014 7:36 am

Sleep. Coffee. Food. All done. ;-)

Now work hard and fast. And good.

Just want to share a few scribbles on the conceived game concept.

Game title: MAN versus MACHINE

MvM - concept of conductor paths

MvM – concept of conductor paths

MvM - gameplay concept

MvM – gameplay concept

MvM - human traits

MvM – human traits

The horrible attack of the huge labrats!

Posted by (twitter: @sirGustav)
Sunday, April 22nd, 2012 3:00 am

Work in progress on the rat graphic, also trying out the game with 64×64 tiles for the player and rat. Not sure if I’m going 64×64 or 32×32. The game is sortof balanced against 32×32 but there is much more detail in the 64×64.

Rat concept

Screen cap from cs6 of older rat with darker eyes

Screenshot bit bigger tiles and rat enemy

The bisca biscuits may not be good for you, but they sure are tasty

 

 

PixelSlaves — Cancelled

Posted by (twitter: @philhassey)
Saturday, August 9th, 2008 8:22 am

Well, I fail .. but here’s my concept art:

So the concept was you have your PixelSlaves build your PixelTower .. and you could whip / feed / water them, and give them more straw and mud to build your PixelTower.  But, I’m not really sure if this game idea is in good taste, nor am I sure if it would really work out to be fun anyways.  So I think I’ll leave the experience to your imagination.

I’m also a bit distracted by my iphone Galcon project, so I’ll be working on that a bit, but I’ll still hang out for the LD festivities today :)  I might even bring in a surprise!!!

[cache: storing page]