Posts Tagged ‘completed’

Interstice is completed!

Posted by (twitter: @Zazanxors)
Sunday, August 24th, 2014 7:08 pm

Ludum Dare 29 finished and complete

Posted by (twitter: @piopiojuegos)
Sunday, April 27th, 2014 6:22 pm

I did it. I’ve finished the game and uploaded.

I’m very happy because this is the second time I finished a game in a compo. I’ve participated in several ones (SpeedHack, TINS, PGD Challenge…) but only finished one game. Now, I have two.

Now, sleep. Tomorrow is a new day.

October challenge completed!

Posted by
Thursday, November 1st, 2012 11:30 am

Had my first sales today via Ubuntu Software Centre which felt really good, a day late, but I’m still happy!

I’ve really slacked on “marketing” the game as we’ve been crunching at work, but hopefully in next few weeks I can make proper demo version and port the game to windows (note to self: how come I’m always able to blame work for my slacking).

Getting the game published in the Software Centre was simple and the review process was really fast (wish other platforms would work as well).

I’ve been toying with the idea of porting the game for Android, but I have not done any research about that yet (never done any mobile development).
The game is written in fairly standard C++ (uses some POSIX libraries) and SDL, and AFAIK that combo should work decently well on Android.

The games October challenge submission is here: Tiny Puzzle Garden


Thanks for the fun event and good luck with your sales everyone!


Posted by (twitter: @chainedlupine)
Monday, August 27th, 2012 6:20 pm

Wow!  I am so finished with this game!


I think it came out alright.  Fun to play, I am told.  Anyway, here’s the link to it if you want to give it a shot!


Game completed!

Posted by (twitter: @sirGustav)
Sunday, August 26th, 2012 6:46 pm

A Stitch In Time: Jam version completed!

Posted by (twitter: @chainedlupine)
Monday, December 19th, 2011 7:04 pm

So my Jam game is done.  Well, mostly done.

It lacks some of the content I desired, but I spent time on making the other 3 levels to polish the game play to what I hope is a lustering shine.

This is my first bullet-hell style shmup, so take pity on me. :)

Try out my game right now!


Submitted – Never Dance Alone Darryl

Posted by
Sunday, December 18th, 2011 8:53 pm

Just noticed everyone’s posting a little blurb about their submitted games,  so here’s mine.

Well, this was quite an experience! I wasn’t able to polish off a few of the rough edges, or get the code as clean and solid as I’d have liked. But the core game-play is in place, and I’m happy with what I did get added.


Timecrawl is done

Posted by (twitter: @chainedlupine)
Friday, January 28th, 2011 10:51 pm

I finished my Ludum Dare mini-LD #23 game.  It’s available for play on Kongregate!


Click on the pic to play, or go here to the Kongregate page.

I had fun putting this game together.  It plays a lot different from the version I showed people shortly after the contest is over.  Things are a bit more faster paced.

Anyway, enjoy.

Quench: Ludum Dare mini #23

Posted by (twitter: @chainedlupine)
Sunday, January 23rd, 2011 10:13 pm

Well, this is my “entry” for Ludum Dare mini hosted by JohnnyD.  (Thanks!)

Since it’s not obvious, let me explain:  You are a time traveler from the far future.  Unfortunately, in the future, booze has been eliminated as an unnecessary vice from society.  Desperate for something to wet your whistle, you use the company’s time machine to bar hop in an inconspicuous manner.

So you travel back to 1925, where Prohibition is in the full swing and it’s expected to find shady characters who don’t like to share their past visiting the local secret speak-easy.  It also makes it harder for the time cops to sniff out where you’ve been.

Sadly, you have no money, only what pittance salary you can get from the Time Institute as part of your job.  Fortunately, casual telekinetic powers are common in the future, so you can nick drinks away to soothe your frazzled nerves.

tl;dr:  Use the hand cursor and mouse button to pick up drinks with your telekinetic powers and deliver them to your table.  Be careful, as jostling the drinks will spill alcohol.  Don’t let your sobriety meter fill up, or it’s game over*.

(*Or not, as this was never implemented.)

How does the spring physics enter into the game?  Well, when you pick up the beers, they are suspended from your floaty mental hand by a simple spring. :)

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