Ludum Dare 31
December 5th-8th, 2014

Posts Tagged ‘competition’

Ludum Dare Experiences

Thursday, September 11th, 2014 3:20 pm

I’m edemmester, a 15 years old child from Hungary and in this post I want to write a bit about my experiences. Sorry if my sentences are hard to understand, maybe my English isn’t the best.

Introduction

When I was a little child (1st or 2nd class in primary school), I askd my dad: “Dad! How can I create a webpage for my LEGO city?”. I asked this again and again and one day my father gave me a paper with the HTML basics on it. I was very happy so I ran to the computer and I started to build my first webapge. There was no CSS, no JS, no PHP, only HTML. After this basic site I started to learn more and more things from the internet. At the beginning it was hard because the Hungarian documentations aren’t as good as the English docs, but after few years I learned the English language and since then I use the English websites, for example w3schools.com . I learned CSS, JavaScript, PHP, and MySQL database managment and after theese I learned VB.net and I use my knowledge in my free time. Now I’m attending to a secondary school where we learn programing (now in C# but few years later we will learn C++). This is my second year in this school and it is amazing!

My 1st Ludum Dare

I saw some Hungarian videos about Ludum Dare games and in April I visited thiswebsite and I thought that I should make a game too so when the competitions started then I started the programing. My first LD game was Orpheus (the idea is from the book “Gift” by Andrea J. Buchanan). The beginning was a bit hard because I had no ideas but a few hours later I started planning this game. Okhay, the result is not as good as I expected, but I think it is a useable game.

It was a very good experience because I learned a lot! I never used the HTML5 canvas in published webapps before this so I had to read some documents about it. Since then I learnd more about canvas and now I see that the Orpheus game is programmed terrible, that can be much better and much more optimised, but that is working!

My 2nd Ludum Dare

Yes, it was now. I’m the creator of the game called Dreamland. It was a hard 2 days because I was on holiday in England and I arrived home about 16 hours after the competition’s beginning so I had very few time to create something awesome and now I learned lots of things again.

To this game I had to plan some new algorithms I never used before and it was interesting. I like creating new interesting stuff. Okhay, I don’t like debugging but that is a part of the programing.

Resources

When I planned the design of theese games I planned very basic designs so the images were easy to create but I never thought about the sound. I can’t create good sounds so the background music was very hard to create and it’s weird and terrible BUT NOT NOTHING so you can hear that (if you use a supported browser) I tried to create something awesome.

Closure

I think Ludum Dare is a very good place to try to program something awesome. It is challenging and I think this is a place where you can REALLY test your knowledge because the more you know, the faster you can work. If you wasn’t created LD games before but you like programing then come and create a game to the next Ludum Dare! I will be here! And you?

Hello all.

Posted by
Sunday, April 13th, 2014 3:57 pm

First I want to say I am excited about the upcoming competition. I wish I knew about it before, but anyway now I know and that is what matters. I just have a question. Am I allowed to use art from opengameart.org for the actual competion or does it has to be content created by even when the art I did not create is in public domain? Thank you!

Hack-a-Jam Tonight!

Posted by
Friday, April 19th, 2013 2:26 pm

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

5th Hack-a-Jam Is Tomorrow!

Posted by
Thursday, April 18th, 2013 7:38 pm

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

Hack-a-Jam Competition In 10 Days!

Posted by
Monday, April 8th, 2013 5:40 pm

Starting April 19, the 5th Hack-a-Jam Game Development Competition will begin!

This competition is held every 2-4 months, and this is the approximate 1-year birthday. Because of this, I am offering a prize to the winning entry. This prize is free advertising (one month), on both of my main websites, which have decent traffic.

What is the Hack-a-Jam?

The Hack-a-Jam is a game development event/competition where you must create a game within a set amount of time. The time given in each competition varies, as it could take two days, four days, or even just 30 minutes. Different from other game jam events, the Hack-a-Jam uses a multiple-award system, meaning there is no “Overall Best Game”. This allows for us to give awards to the best games, and not make a decision between two games which are equally amazing. The theme will be a suggestion voted on from the community through many different voting sessions. Another thing you could do to win certain categories is make things such as dev logs, timelapses, etc. You can them post them or links to them in the Posting section of the Forums.

What are some possible winning categories?

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most extra items (dev logs, etc.)
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Game
Best themed
Most Things On Screen Without Lag or Crash

What are the rules?

Since we are a laid back community, you could probably get away with most of these rules (except major ones, like turning in your entry a whole 24 hours late…). Here are what I would like the community to follow, however:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as Unity, GameMaker, Photoshop, Flash, Paint, etc.
5. All external game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

You can visit our website at http://www.hack-a-jam.com/. From there, you will want to head over to the Posting section, and sign up for an account (you can use Google, Facebook, etc.). Good luck to everyone!

Ludum Dare 24, Final Day: A little bit of victory, a little of defeat #3

Posted by (twitter: @Haite)
Monday, August 27th, 2012 11:26 am

Submitted game SS

Wasn’t this time that I achieve the ideal that I’m looking for, but I’m glad with what I did.

Now is time to rate the others’ awesome games and study more to the next LD!

Game > http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11311

Full report can be read here > http://fred3erick.tumblr.com/post/30326712447/ludum-dare-24-final-day-a-little-bit-of-victory

The Hack-a-Jam

Posted by
Friday, June 29th, 2012 8:47 pm

Visit here!

Hey everyone! I am glad to announce that the second Hack-a-Jam will be starting on July 14, and I am your host.

The Hack-a-Jam is a gaming jam that is different from others. Instead of one overall winner, there is an infinite amount of categories that you can win in, and there will always be multiple winners. Here are some examples of categories you can win in:

Best Graphics
Best Audio
Most extra items (dev logs, etc.)
Most Creative
Most Glitch-free
Longest Game
Shortest Game
Hardest Game
Easiest Game
Best themed
Most fun game

The amount of time given in the jam is voted on by the community, along with the theme. You can submit themes, and most of them will be sent to the Polls section, where others can vote on themes.

The Hack-a-Jam logo

By winning, you will get a badge and bragging rights, along with your name listed on the website permanently as a winner. When this jam gets to be huge, you will be really, really, really, really, really, really, really, really famous! The rules are not very restricted, as the jam is purely for fun:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc. Note: By game creation tools, I mean any tools that can be used to create your game.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

The second Hack-a-Jam takes place on July 14, so you should sign up now! Good luck everyone!

48 Hours Later Too Hard?

Posted by
Monday, August 30th, 2010 3:12 pm

Some people have been complaining that my entry was too hard. Perhaps it is,but I was playing on it tonight and I managed to get to wave 9 of 10, almost completed it! :P

ScreenHunter_01 Aug. 30 23.08

The ranking system is definitely all over the place, I will need to take a look at it once the competition is over :P

EDIT 8/22/10: Updating slightly

I’ll likely be using a global leaderboard with my Flash game entry like last Ludum Dare because it can be really fun to encourage competition with fellow LDers on your game. I remember a few Flash devs being curious about the process so I wanted to post a brief step by step tutorial for those of you who want to take the plunge this weekend. If you are using AS3 I’ll also be hanging in the IRC channel and am happy to answer any tech issues you may have if you choose to implement these.

Without further ado — 10 Steps to Global Leaderboards:

  1. Login or create a new account over at MochiMedia.
  2. Once you are logged into your ‘Dashboard’ click the tab called ‘Add Game’.
  3. Fill out the ‘title’ and the ‘dimensions’ of your game. For the purposes of LD15 you don’t have to worry about using ‘Live Updates’ (their distributed version control system) so you can leave it on ‘No’ if you’d like. Click the submit button.
  4. At the next screen you can totally skip all these settings and hit the ‘Done’ button at the bottom if you’d like. Why? Well that is because all the settings on this page are related to using advertisements in your game which you probably don’t want to do for the purposes of LD15. Ads aren’t required at all to use their global leaderboards.
  5. Once you’ve clicked done you will see your game’s title in the game list on this screen. It should have a little ‘pause’ icon next to it. Don’t worry, this doesn’t matter. Click on the title of your game.
  6. Once you’ve clicked on the title of your game click the ‘Scores’ option to setup your highscores.
  7. You will see a little info about the leaderboards but the important part is to click the ‘Create Leaderboard’ button at the bottom.
  8. On the ‘Create Leaderboard’ screen enter the title for your leaderboard (ex: “Highscores” etc), optional description, and then any scoring format/sort data. Fairly self explanatory. If you are using a traditional ‘high scores = better’ then the defaults will probably be fine for you. One thing you may want to mess with is the color / transparent and formatting options near the bottom as that will let you configure the leaderboard widget to match your game’s color theme. I often do ‘transparent’ so that my game background will show through when this is displayed. You can edit this later as well. Click ‘Create Leaderboard’ again at the bottom to generate yours. (NOTE: I always click transparent and it resets to background.. you have to re-edit again and hit transparent and re-save for that option to stick.)
  9. Your leaderboard should be created now and you will be looking at a screen displaying it. The link now that you want to click on is called ‘actionscript code’. A bunch of fields will appear along with 2 radio buttons. One for AS2 and one for AS3. Pick the appropriate technology for your game. Also note your ‘game ID’ and ‘leaderboard ID’ as you will need these later.
  10. You can use these provided code snippets in tabs labeled ‘submit score’, ‘submit score and name’ and ‘show leaderboard’ to get the relevant editable code snippets to drop in that will connect your game to your leaderboards.

Can’t wait for the theme!

Game Jolt competition

Posted by
Friday, June 12th, 2009 6:33 pm

Thought a few of you might be interested in another time limit compo. To keep it relatively short: GameJolt.com just announced a competition to push their ad revenue sharing program, which entered beta today. The contest lasts a week and the theme is “Shocking!”. Three winners will get accepted into the beta, and one will recieve a steam game. More information can be found on their forum.

Some of you may also have seen this via the gamecompo mailing list, if you’re signed up for that. I hope to enter the competition myself, though I’m a bit pressed for time.

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