Posts Tagged ‘comic’

Egg’s Survive

Posted by
Sunday, April 19th, 2015 7:55 pm

 

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Development Team

 

Trigueiro Neto (Programmer)

 

Ewerton Roberto (Game Designer)

 

Weslley Sousa (Artist and Animator)

 

Fabrício Costa (Sound Designer and Musical Composer)

 

We decided to participate to create something cool and funny that involved all the team. We started with a chicken launching egg and the idea evolved to a crazy ambient with a cook that uses the  chicken as a weapon in a cathouse full of zombie girls. Then first, we did  the art of the scenary and the draws of the zombies girls and of the cook. Second, the cook and zombies were animated. After we programmed using the art created and  finally we put the sounds.

 

cenario

 

  • Story:

The history is simple. Mr. Banana is a cook that works in a cathouse doing the tits and pussies cakes. A night, the girls of the cathouse become zombies and alone in the middle of night, he uses the chicken that it was the dinner as weapon against the zombie girls to survive.

  • Aesthetycs:

Cartoon 2D was chosen to represents the comic style of the game in top down view. To draw the art was utilized the Photoshop in the creation of the cook, zombies and objects and in the paint of the scenary. The Illustrator was also utilized to make the layout of the menu and a part of the kitchen.

  •  Mechanics:

The game is a 4-direccion survival game whose the goal is kill the  zombies using the chicken to shoot eggs . For each zombie girl dead the score increases. The cook moves in directional arrows and shoot in Space bar. He has three lifes and lost them every time that the zombies hit him. The problem in beginning  was that there was a point in screen that it permited to kill the zombies without moving and die. That was fixed and  the zombies became very fast and killed the cook easilly.

  • Technology:

We used Constuct 2 because is a tool very fast and easy to develop the game and has everything necessary to creation of the mechanics. This technology is familiar to members and was utilized in other jams. It permits find bugs fast and correct them without much difficult.  In the production of sound was used Sound Forge , Reaper and Fl Studio.

 

 

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What we’ ve learned: 

We learned that a good team work is essential to have a good idea and after get to develop it in a game.

  • Good: Did a game! And we develop a good relationship among team that can be used in the future to produce more games and participate of more jams.
  • Bad:

 

 

How we were making comics

Posted by (twitter: @BjohnExt)
Friday, August 30th, 2013 12:55 pm

I spent my weekend at the picnic. Monday’s morning. I started painting comics “”Adventure Time”” listening to the audiobook about zombies.Suddenly, Artem (our producer) called me and said, I had an excellent opportunity to make the comics begining and ending of one cool game.I was agree, ‘cos I knew Artem for a long time. But!I couldn’t notice a trick) Artem gave me only 8 hours to do the job.

I was taken aback! I dropped everything! I didn’t eat and drink,couldn’t meet my girlfriend from her work.I was painting, and painting, and painting.. It was great to invent main character that looked like a heat on the stipe. It was unreal to make quality path, that’s why I colored pen scetch. Horror was in next situation. I spent 5 hours drawing the begining and I had only 3 hours to finish another comics. I must draw our team on a final picture and it was harder than main character. Team mates sent theirs photos for me and I started off drawing. The allotted time was ending but I had!

Funny moment! Our game designer Yaroslav turned from blonde to brunette!The fact is that he spent black-and-white photo!I was in a hurry and made him black-haired by mistake) I note that I know how Yaroslav looks like))I found out my mistake two days later, when I logged in skype)The result was a funny joke for our team chat.

sketch

I’ll get you with my RABID SHEEP!

Posted by (twitter: @blayzeing)
Saturday, August 20th, 2011 8:36 am

After taking a quick break to watch torchwood, I am now working on a list on enemies for the evil guy to fling and the player. and have just planned the contact between the player and the bad guy, note the comic-based cross-over line

The contact UI

this is the contact UI

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