Posts Tagged ‘Colossorama36’

Colossorama – The Colossal Update

Posted by (twitter: @JorgeGameDev)
Wednesday, September 21st, 2016 7:55 pm

It’s been a while, hasn’t it? Since our post-mortem post, we’ve been spending days doing some renovations to Colossorama 36, the hack and slash arcade game we made for the now past Ludum Dare 36. We hired more gladiators, bought more weapons, prayed to the gods for more Pantheon Techs, and much more! We spared no expense! Well… except that we couldn’t afford to keep the 36 on the title. That thing was not cheap.

Behold! Colossorama! Our brand new update to the original version with most of the feedback issues addressed and a bunch of extra new content!

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We got a lot of feedback during this past month, most of it thanks to the Ludum Dare community and everyone who played our game. Taking from it as much as we could, this update added and changed a lot of mechanics to make it a more gratifying beheading experience. Among the most received feedback, here are some of the issues we tackled:

  • People wanted more potions. Not only are they more common now, but Maces also have a draining property, so you may consider to get one as soon as possible.
  • Spears got a buff. They’re longer now, which means you’re safer when using them, unless your enemies are jumping.
  • Physics have been reworked, so it’s way harder to get stuck above a wave of enemies without being able to touch the ground.
  • Axes got relatively nerfed. Actually, no one weapon can 1-hit gladiators anymore, but axes are still effective against the largest enemies.
  • The instructions are now on their own screen and can be read at your leisure.

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And that’s only the changes made from feedback. We added more content and made sure there was even more juice in this version!

  • New weapons! Scythes have a chance to poison, which does wonders against the buffier enemies. Hammers have great knockback, which can help you with crowd control.
  • There are some Fun items that are not super strong on their own, but their properties make them excellent side weapons. They’re rare, but well worth it.
  • New utility items! There’s an alternative for the grenade, and a few more with curious effects.
  • These new additions don’t make the game much easier, because there are new enemies! Face the resilient Champions, the fast Lions and the bouncing Hawkmen.
  • Don’t like the new additions? You can choose to play the Classic 36 mode, which only spawns the Ludum Dare version weapons and enemies.
  • There’s now a Push property on most weapons, which increases their knockback, giving the player more space to breathe.
  • Almost total graphic overhaul. Most UI elements were remade from scratch.
  • Rebalancing of waves for meat-ier and longer game sessions.
  • Controller Support! In case you get disoriented by aiming with the mouse, you can also play with an Xbox controller now, even on the web version!
  • Sound options together with some new surprises here and there.

We have actually posted this new version on itch.io a few days ago, but we’ve both been really busy that we were only able to make this post now.

In other Colossorama news, there was this Portuguese Game Development event, the Game Dev Camp, which mostly consisted of talks and showcasing the games that the Portuguese developers were working on. And Colossorama was one of those showcased games! There were quite some people playing the game and giving us brand new feedback on what to improve next. We’re always happy to see more people playing the game, having fun and enjoying it!

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But that’s not all! The reason why we were so focused in making a new build right after coming out of the jam was so we could improve it in order to submit it to a jury and maybe get the chance of being able to showcase the game at Lisboa Games Week, another event in Portugal. However, in contrast to Game Dev Camp, this one is actually for the general public, which means if we pass, we will be able to showcase the game to an even bigger amount of people!

Lastly, an acquaintance of us, Tibblewinkles, did a playthrough of the latest update. If you don’t mind being spoilt a pair of surprises, go check it out!

Thanks a lot! We hope to bring you more news soon, and hopefully to participate again in the next major Ludum Dare! Of course, we’re also looking forward to play what you make, so let’s get developing!

@JorgeGameDev and @The_Moski

Colossorama 36

Posted by (twitter: @JorgeGameDev)
Tuesday, August 30th, 2016 3:30 pm

What a weekend this was! We’ve been wanting to make a new post showcasing our project ever since we started, but every day we were so into what we were doing that there wasn’t any time left to actually make said post!

But now that the jam is over, and we finally got our breath back, we wanted to show you our project which we worked during the past three days. When we first set out to make it, we we’re a little worried the theme wouldn’t translate that well, but gladly, we believe that we managed to get the theme into the project pretty well.

Without further ado, we would like to present you Colossorama 36!

 

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As a gladiator, you will die in combat, so you might as well take some people with you. Slay, chop and stab until your name is remembered in the Pantheon of Gladiators! The more heads you chop, the more pride and honor you deserve!

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Gameplay is simple. You have to slay fellow enemy gladiators by using an arsenal of weapons and tech. These have mostly different stats and effects, which can determine the outcome of each wave.

Although you only start with a weapon and an item, at the end of every wave you are prompted to pick between three Pantheon Techs, and it doesn’t matter if the three options are worse than your current weapons, you must choose one!

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The game and gladiator run ends whenever you run out of health. And when you’re done, we made it so you can even brag about it on Twitter!

Give Colossorama 36 a try! You can even play it in your browser! We are looking for any possible feedback so we can get a more proper idea about how to improve the gameplay and deliver a better game next time. We will be playing and leaving feedback on other games as well, since that’s the true spirit of any Ludum Dare. Gotta make those Feedback Friends, eh?

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We are also planning on making a Post Mortem, but that will probably happen towards the end of the week. Of course, we’ll be making it public and post about it! Any knowledge is good knowledge for others!

Now, now, go on. Keep smashing skulls and rolling heads. Remember, gladiator blood is not going to spill itself.

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