Posts Tagged ‘cocos2dx’

Submited!

Posted by
Monday, December 12th, 2016 9:37 am

After an all day struggle, it’s finally done! Really interesting to see someone else react to the game. Feel free to tell me what you think about it!

You can play it on your browser. Look for the itch.io link in my entry.

Here’s my entry: Ludum Dare Entry

Polygon

 

And its done

Posted by
Sunday, December 16th, 2012 6:48 pm

WOo fixed a ton of bugs. Works completely now on Android. I’m still running into some Heap corruption errors. Not the best code I’ve ever written. Screenshot_2012-12-16-17-40-07 Screenshot_2012-12-16-17-40-57 Screenshot_2012-12-16-17-40-11 First Ludum Dare Completed. Looking forward to the next one.

Download apk here https://docs.google.com/open?id=0B0KydNNUSpLPYmF4eFlqVDQtZ0U

Menus icons ending oh my.

Posted by
Sunday, December 16th, 2012 3:41 pm

WOOOOO I think the game is pretty much done. Now I need to fix all these crashes. It doesn’t even work on android :(. Need to fix that to call this fully completed. So I have added loading screen image. Icons. Menu to start. Game Over screen. Congrats Screen. Def filling out.

iOS Simulator Screen shot Dec 16, 2012 2.37.28 PM

Next Goal: Stability

Time Crystals!

Posted by
Sunday, December 16th, 2012 1:34 pm

Woo I think there is a game here. Crystals have been added. They vary depending on how many you have. Time to get some nicer sprite for the main person and add a title screen.

iOS Simulator Screen shot Dec 16, 2012 12.31.36 PM

Next Goal: Title Screen

Actually looking like something.

Posted by
Sunday, December 16th, 2012 12:35 pm

Woooo. Got some more turrets. Actual things to avoid. Looking like this could actually be fun.

iOS Simulator Screen shot Dec 16, 2012 11.31.52 AM

Gonna have the turrets be placed randomly and have a higher chance the more time crystals you pick up. Also speeding up the actual projectiles.

Next Goal: Time Crystals

Projectiles

Posted by
Sunday, December 16th, 2012 4:09 am

Getting closer. Still not quite there. I added projectiles but since they are kinematic bodies they aren’t getting removed as well as I would like to. SO I need to work on that. Getting pretty tired so I’m going to call. Lots of work to do yet. Hopefully I can get this finished. iOS Simulator Screen shot Dec 16, 2012 3.06.40 AM SLEEP

Box2d Collisions

Posted by
Sunday, December 16th, 2012 1:29 am

Now it loads the next level when you hit the gray area using box2d collisions. Slow as usual but hopefully I will add some projectiles for you to swarve around. Screenshot_2012-12-16-00-22-07

Next Goal: Projectiles restarted level

Clearable maps

Posted by
Saturday, December 15th, 2012 11:37 pm

Man these posts never make the hour mark. Well anyway I can now load the next level. Clears the map and brings on a new one. Pretty awesome.

iOS Simulator Screen shot Dec 15, 2012 10.34.55 PM

Next Goal: Collisions with proper next level

Maps

Posted by
Saturday, December 15th, 2012 10:04 pm

Hey guys, Sorry it’s been awhile. Going slowly again. I made the map class. I have fixed the scaling on android with that class as well. It seems that there is an issue if the screen isn’t iphone size. The background shows outside the box so I will have to have a different background for the squares then the background in the device. Hard coded map right now. I guess these are more like tweets. Thinking about making this a dodging game and the more crystals you get the more you can slow down time. iOS Simulator Screen shot Dec 15, 2012 8.57.08 PM Goal for next hour(aka next post): Tile to load the next area

SCALE!

Posted by
Saturday, December 15th, 2012 5:45 pm

Almost made the hour goal this time. Still a little buggy also. The Ball is too big. Not quite sure why. I will have to fix when I deal with the map code next. Also there is a lot of memory churn. Need to fix that as well.

Goal for Next Hour: GYM

Goal for hour after: MAPS

Screenshot_2012-12-15-16-40-59

Collisions

Posted by
Saturday, December 15th, 2012 4:35 pm

Super slow super slow. Lots of issues getting this to work and still not perfect. Thinking about changing the game up a little. Not quite sure yet. iOS Simulator Screen shot Dec 15, 2012 3.31.23 PM Next goal: Android scaling

Android and Projectiles

Posted by
Saturday, December 15th, 2012 1:27 am

Screenshot_2012-12-15-00-18-45

Woo got projectiles in with the other stick.  A little hacky at the moment but I need to get box2d in anyway so I’m not too worried about it.  Also got the android version up and running.  Noticed things are real small. TODO put in scaling constant.

Going to bed.  Too tired from the hobbit last night.  Hopefully I’ll get up early tomorrow.  I have a lot of things to do.

Saturday:
box2d
Maps
Enemies
sunday:
Level design
Bug fixes

That is the pie in the sky what I hope happens but I think it rather achievable.

Dual Sticks with Movement

Posted by
Saturday, December 15th, 2012 12:19 am

iOS Simulator Screen shot Dec 14, 2012 11.14.19 PM This was way easier than I thought it was going to be.  First I found joystick code here. http://www.cocos2d-x.org/boards/6/topics/2438.  Some modifications had to be made.  This was from a year ago so some functions have been changed and it was for 1 joystiq.  I just made some simple change not very robust to make it two but it will do. I then found some art for the joystiq here http://opengameart.org/content/side-scrolling-fantasy-themed-game-assets.  It’s a little off center but I think I can figure it out but for now it’s good enough. Goals for next hour: Shoot things with other joystiq Android version

Sprite on screen and moving

Posted by
Friday, December 14th, 2012 11:00 pm

So food has been eaten and character is now onscreen.  Moves toward my tap/click.  Not much more to update on.

iOS Simulator Screen shot Dec 14, 2012 9.50.30 PM

Goal for next hour:

Dual sticks

Android and iOS projects setup using cocos2dx

Posted by
Friday, December 14th, 2012 9:33 pm

Man that took longer than I wanted and I still want to setup windows. I’ll probably have to do that on monday. oh well. Lets make this mobile game!

Plans for the next hour.
Get a guy moving on screen.

iOS Simulator Screen shot Dec 14, 2012 8.28.46 PM

Kittens after all…

Posted by
Sunday, August 26th, 2012 8:19 am

Finally, I found a way to bring kittens into the game – I also added a janitor, which cleans the bloody mess the player creates with his circular saw. Survival of the fittest at its purest!

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