Posts Tagged ‘cocos2D’

Posted by (twitter: @davehdevs)
Tuesday, August 25th, 2015 6:56 pm

LD33 was my first time entering Ludum Dare. Here’s a timelapse of my entry, “Lure.Lair.Lunch.” for the compo.

Language: Python
Frameworks: Pyglet, Cocos2D(Python)
Software: Notepad++, GIMP

And here’s the link to the entry page for good measure.

Anyone here experienced with Cocos2D JS

Posted by (twitter: @jacklehamster)
Tuesday, February 11th, 2014 12:19 pm

I’m in the process of slowly moving out of my comfort zone, and try to learn to make games without Flash. Flash has had its moments, but the port to mobile is getting really clunky and impractical.

So, the obvious choice would be Unity, as it seems to grow in popularity and has the advantage of being cross platform. But I was also considering another option: Cocos2D JS

I’ve read some tutorials, and it seems like a nice concept: I make a game in JavaScript, make it work within the browser, then port it nicely to iOS and Android. But there some issues with it I could think of:
#1. Well… it’s not clear but… is this developed by Zynga? ;-P
#2. The IDE of choice seems to be cocosbuilder.com, and at the top of the page it says Cocos Builder is no longer maintained. (then it redirects me to SpriteBuider.com). Does it look like a red flag?
#3. Isn’t JavaScript slow?

The reason I’m not completely sold on Unity, is because I’m mostly a 2D game developer, and I would prefer something a little more lightweight. Unity seems to be for the kind of devs who like to incorporate APIs, engines. I’m the kind of dev who’d rather implement basic collision detection than use a physics engine in my game.

Anyway, just looking for other dev’s thoughts about it. Thanks

The Barrier

Posted by (twitter: @luisparravicini)
Sunday, August 25th, 2013 5:33 am

The game is based on the “10-second barrier“, which is “a term used in track and field athletics, which refers to the physical and psychological barrier of completing 100 metres sprint in under ten seconds.”.

In this case you have to run 100 meters in exactly 10 seconds. And you are an alien!

 

Play The Barrier

 

And here’s the dev timelapse: The Barrier – Ludum Dare 27

 

I am in for the Ludum Dare 23 Jam

Posted by
Tuesday, April 17th, 2012 11:50 am

As a lof of people here, this will also be my first Jam.

I will use:

  • Objective-C (what means that the game will be for Mac OS X or iOS. Is there any restriction of platform?)
  • Cocos2D game engine
  • cfxr (for sound effects)
  • Grafx2, Pixelmator and Pixen (for graphics)
  • Audacity (for music)
  • GitHUB (to share the code)

BTW, I am a Brazilian that live in Hsinchu, Taiwan. I was following the list and didn’t find nobody from Taiwan. If you are from ROC and wanna gather, please leave a comment. :)

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