Posts Tagged ‘clojurescript’

All done.

Posted by
Monday, April 20th, 2015 9:42 am

So there’s a few graphical glitches but nothing too bad. Good enough!

Completed my first ludum dare game (second time Ive tried.)

Play Marty Funk

screenshot-6

Cursor keys or a/w/d to move.

Land and start chanting with ‘space’. Chanting converts grumpy people into happy people.

Be careful not to fart on the happy people’s heads! It will make them grumpy again.

Beware of grumpy people, they throw stones!

When all the people are liberated and happy, you can progress levels.

Play Marty Funk

now for me to get some sleep… zzzzz.

I’m in, as they say

Posted by (twitter: @wjlroe)
Saturday, April 18th, 2015 6:24 am

An owl sits in front of a large monitor showing lots of Clojure code. An iPad to the right and mechanical keyboard in front.

 

So it appears I have an idea for an unconventional game with unconventional weapons (no weapon is pretty unconventional as weapons go isn’t it?). I can’t promise my pixelart owls will look as regal and splendiferous as the fine specimen what sits and judges me from betwixt my monitor and keyboard.

(The code onscreen is warmup-weekend code, not actual LD code, yet).

Tools I shall misuse:

  • ClojureScript (because I’ve started digging this hole and I might as well continue)
  • Pixen (for the art most splendiferous)
  • Overtone & Clojure (for the composing of the music most enigmatic)
  • Emacs (I don’t know why I mentioned this but it’s a tool and I use it)

 

I’m in.

Posted by (twitter: @wjlroe)
Wednesday, April 23rd, 2014 12:30 pm

This will be my 3rd Ludum Dare and I’ll be using the same tools as the last times – which means ClojureScript and whatever else wields before my will. I really wish I’d done some preparation.

Submitted

Posted by (twitter: @wjlroe)
Sunday, August 25th, 2013 7:23 pm

I managed to get something ready for submission, just about! This was my 2nd Ludum Dare (previous one was “Evolution”). In both compos I used ClojureScript with just the Google Closure libraries (i.e. no game dev. frameworks). Last time I wasn’t particularly confident putting together things with ClojureScript (but I knew Clojure pretty well) but it was still the closest thing to “using what I know”. I aim to get up to speed with more game development stuff (libraries, graphics in general, even frameworks maybe) so that next time I have more tools at my disposal. I think ClojureScript is an awesome language for very rapidly growing code and for game jams I think it’s a good tool (when combined with the usual HTML5 things like Box2D and so on – those are things I need to work into the mix next time).

Last time I really enjoyed creating pixel art (in Pixen for the Mac – highly recommended). This time I didn’t have a clear idea about how things would look so I cobbled together some “art” and left it looking rather shabby. I figure that’s the charm of a game jam anyway.

Probably the element that frustrates me the most about building a game solo is not knowing how to put together any kind of music. I really wanna work on that for the next game jam also.

Well that was fun, now to assimilate more tools and techniques so next time  I’m slightly better.

Hope everybody had a good time and learned lots.

My base code

Posted by (twitter: @wjlroe)
Tuesday, August 21st, 2012 5:50 pm

Here is my base code for Ludum Dare #24: https://github.com/wjlroe/base-code/tree/01-basic-cljs-setup

It’s just a basic scaffold for bootstrapping coding with ClojureScript (and the Google Closure Library). The main thing is the Foreman config that allows you to run “foreman start” and serve up the Javascript (which will be recompiled when you save ClojureScript files) with a simple web server.

I will be adding more code as time goes on, suggestions welcome.

So excited for everything to kick off now!

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