Posts Tagged ‘click’

“What happened to Michael?” submitted!

Posted by (twitter: @BubsyPoochies)
Monday, December 12th, 2016 7:36 pm

What happened to Michael?

It’s been a hard but we did it! We have submitted “What happened to Michael?” on time. It’s our first “point & click graphic adventure”, and we must say we now have a lot more of respect for Ron Gilbert, Dave Gilbert and all other Gilberts… creators of adventures. Wow.

We had a lot of trouble with objects on screen so, please do try to beat the game (it’s fully playable!) the “Not now” are objects that should not be clickable, but they are there, sorry about that. If you need help, there is also a Walkthrough available ūüėČ

We are happy anyways. Not bad for our first adventure and just a few hours. Cheers!

How the Moai were moved?

Posted by (twitter: @beavlgames)
Monday, August 29th, 2016 9:08 pm

It must’ve included lots of clicking!

Moai by Beavl!

PLAY IT HERE!

Larron is Finished! Click As Many as Before Its Last 60 Seconds!

Posted by (twitter: @SquekaA)
Sunday, April 28th, 2013 6:34 pm

So, this is my first time that I created and finished a game by myself ^^. I usually make game with team especially I don’t have programming experience very much.

It really took my time despite it is just a 60 seconds game and I just using Construct 2 several hours ago. It was confusing too for finding which host should I use until I remembered clay.io

I was using Construct 2 from Scierra to make the game. The reason is because it needs less programming especially I am not a programmer but an artist.

So, my game is about an insect which about to die in 60 seconds. Player needs to click as many as he/she can so it will have good memory playing with its lamp.

So, this is my game:

[stextbox id=”alert” caption=”Title Screen”]titlescreen - Copy[/stextbox]

 

[stextbox id=”alert” caption=”Gameplay”]gameplay[/stextbox]

 

For the theme relation, I used simple block and color to make the graphics. I interpreted it as a simple shape and color.

Not only that, I also removed any figure elements like background image so it will focus what it needs to be explained.

 

That’s all. You can play the game here:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20503

 

Edit:

Oh, I thought it was using tag and post to submit entry xD.
Well, I guess I miss the Compo xD.
But I still can join the jam :D.

 

My first Ludum Dare!

Posted by (twitter: @fullmontis)
Thursday, April 25th, 2013 3:28 pm

I’m in! First ludum dare and first attempt at completing a game ever! Wow, that sounds scary. Hopefully this will be a learning experience even if I miserably fail in delivering my game.

Since a lot of people have been listing their tools for the job, I guess I’ll do the same.

  • Genre: Point and click adventure
    I had been planning to make a free point and click adventure for a while now, so I thought that making a ludum dare entry may be some good training wheels before throwing myself into my “dream project”. ¬†The fun thing about this genre is that it can fit any theme pretty easily.
  • Language:¬†Python
  • Engine: Ren’py
    I’ve rarely seen Ren’py being used in ludum dares and never for anything other than visual novels, and that’s a serious pity. Yes, it is an engine for visual novels, something that actually made me ignore the engine for a long time ¬†(stupid, stupid!). But the reality is its scripting language is so fast to use and flexible you can do some rather complex stuff with it.
    Okay, it’s pretty limited: for example, only 2D (no 3D models), and is not ideal for stuff that requires real time input, like a platformer (using plain pygame is better for that). But if you want to make something story driven that requires user input once in a while (a point and click game, for example), its scripting language is pretty powerful. It’s a pity everyone uses it mostly for visual novels and dating sims cause there is a lot of stuff that could be done with it. I’ve done a prototype of a first person point and click game in a matter of ¬†minutes, no joke.
    Fast prototyping, fast debugging and on the fly script reloading means an immense amount ¬†of time saved that can be used to add more mechanics or make better art and music. Since I know that I will be using (wasting) most of my time to come up with an interesting idea, time efficiency is a critical factor. Plus, it’s multiplat AND free.¬†
  • Editor:¬†Notepad++
  • Graphics: Paint.NET, GIMP,¬†probably some handdrawn or rotoscoped stuff.
  • Audio:¬†REAPER¬†combined with the free and excellent sounding¬†Synth1

Good luck to everyone and good work!

less than a hour !!

Posted by
Friday, April 17th, 2009 6:02 pm

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