Posts Tagged ‘city’

About Theme use

Posted by (twitter: @VanMerwan)
Friday, May 2nd, 2014 12:53 am


Posted by
Friday, April 26th, 2013 10:08 pm

Decided to go with a Minimalist City simulator, as my current interest has been in urban growth.

Code is available on hourly updates or so hopefully.


3 hours in and time for a quick break and a blog post.

Im using Java, with the Eclipse IDE, and LibGDX as my framework, im also using the Artemis entity system, as playing with it in the last few weeks it allows very quick additions and modification of the game.

I’ve imported a little self code, just some helper functions related to Artemis and intergration with LibGDX, mostly just boiler plate and saved an hour or two.

Whipped up some art in Photoshop, just 5 colored tiles with Labels, Residential, COmmercial, Industrial, Power, Road.

Got them rendering, some camera movement, save/load, and some UI. Ease at getting this far so quick is definitely down to LibGDX and Artemis.


Little screenshot to show so far, currently no logic but that comes over the next few hours, the logic will follow the UI and the arts minimal style. Just enough…

3 hours in

3 hours in



Presenting — Epic Rampage

Posted by
Sunday, December 16th, 2012 7:46 pm

Finished and submitted my first Ludum Dare compo entry.

This little gem is titled Epic Rampage. There’s a huge ass primate, and a city, in one place. I think you’ll guess why it’s named the way it is. If not, you’ll find out when you play it. :)


When I saw the theme ‘You are the Villain’ the first thing I thought of was sending my slaves dwarfs to their horrible deaths in a different, well known game. The second thing I thought about was a game I played when I was young. Very young. Back then everyone still used www. before every url, and Flash was still called Shockwave. On the Shockwave website there was a game, similar to this one, which I had tons of fun with as a child. Sadly, after some time, it vanished from the web, as so many things did back then. I could no longer remember the name so I could not find it again if it even still existed in some dark corner of the web. I made this game to try and recreate that experience. While it still lacks a lot in style and gameplay compared to it’s ancestor, I feel it comes close to the original feeling, and with some a lot of polish, this could turn out to a very brilliant gem indeed.

Monster destroying buildings and wreaking havoc.

Destroying buildings, and tanks and hotdogs and wreaking havoc!

Look forward to a postmortem and timelapse!

Things are taking shape

Posted by
Sunday, December 16th, 2012 6:33 am


Started adding background components – Motherboard City

Posted by (twitter: @west_m)
Monday, April 23rd, 2012 11:35 am

I think I’m doing well, time wise… I think… Just adding the little details and background items. I still have a few more things to draw. Then I’m going to figure out how to make an animation for the ending and I hopefully should have at least one hour to figure out about music/other audio.


A quick update – Motherboard City

Posted by (twitter: @west_m)
Monday, April 23rd, 2012 7:13 am

The idea of the game is to escape Motherboard City. You play as Chip, just a little dude jumping his way out of  a dangerous city. You travel around the four corners of the motherboard to reach the open PCI backplate, Chip is dying to reach the outside world.


A little update on Motherboard City

Posted by (twitter: @west_m)
Sunday, April 22nd, 2012 2:38 pm

I’ve finished the main parts of lvl 1,2, and 4. I still need to draw a few things for lvl 3. Then I need to move on to backgrounds and audio and then do an ending animation.


First posts about Motherboard City

Posted by (twitter: @west_m)
Sunday, April 22nd, 2012 10:05 am

I kinda forgot to post on this, I’ve been posting on Twitter. This is my first time making a game, and first time using flash for something other than flash websites. Here’s a few screenshots and a little playable demo thingy that really doesn’t have much.


Tiny World Corporation

Posted by
Friday, April 20th, 2012 11:54 pm

So, just had a shower and came  up with an idea. You play as a person working for the tiny world corporation, a company that purchases tiny bodies in the universe (asteroids etc) and attempts to turn a profit by building accomodation, shops and factories. It will be similar in style to city building games, however there will be an emphasis on trying to maximise the profit making potential of the small area you have on each world.

My inspirations are the tiny levels in the roller coaster tycoon games, and some of the levels of theme hospital where you have to accomplish with not much space.

I will be using löve with lua for the game, gimp and inkscape for graphics, Bfxr for sound, and some kind of music generation tool for music.

mailman progress – zombies moving around

Posted by
Saturday, April 30th, 2011 6:00 pm

LD20 mailman progress – zombies moving and sound from Hamilton Lima on Vimeo.

ha ! zombies moving around in the city, soundtrack playing, each different type of zombie with his different sound ! hahahah I love zombies !!!

next step check zombies colision with the walls and with the main char

mailman – progress the city and the char

Posted by
Saturday, April 30th, 2011 1:31 pm

the char is in the city and the camera is in the correct position … lets make this guy move !!!

mailman – progress audio ok and city

Posted by
Saturday, April 30th, 2011 12:12 pm

great progress recorded the zombie sounds, the kids had som fun on that lol, selected soundtrack from, and found a model to use as city for the game :)

now its time to rest for some minutes then start to put everything together in Unity.

Alien Flight Academy: Graduation Day (FINAL)

Posted by
Sunday, February 21st, 2010 6:19 pm

Alien Flight Academy: Graduation Day

You can play this game in your browser (warning: sounds will play)

It’s time for your final exam to graduate from your UFO school. Only problem is you were a complete slacker. You have no idea how to fly your ship. You have 3 minutes to impress your commander by destroying as many humans, cars, helicopters, tanks and jets as you can–or suffer the consequences!

All you can remember is to use the keys 1,2,3,4 and 7,8,9,0

Tools used:
* Coded in ActionScript 3.0 using the Flash CS4 IDE and using my mouth and microphone and Audacity to process the sound effects. I composed the music loop in Reason.

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