Posts Tagged ‘city’
Decided to go with a Minimalist City simulator, as my current interest has been in urban growth.
Code is available on https://github.com/DarkLotus/lotus-ludumdare26 hourly updates or so hopefully.
3 hours in and time for a quick break and a blog post.
Im using Java, with the Eclipse IDE, and LibGDX as my framework, im also using the Artemis entity system, as playing with it in the last few weeks it allows very quick additions and modification of the game.
I’ve imported a little self code, just some helper functions related to Artemis and intergration with LibGDX, mostly just boiler plate and saved an hour or two.
Whipped up some art in Photoshop, just 5 colored tiles with Labels, Residential, COmmercial, Industrial, Power, Road.
Got them rendering, some camera movement, save/load, and some UI. Ease at getting this far so quick is definitely down to LibGDX and Artemis.
Little screenshot to show so far, currently no logic but that comes over the next few hours, the logic will follow the UI and the arts minimal style. Just enough…
Finished and submitted my first Ludum Dare compo entry.
This little gem is titled Epic Rampage. There’s a huge ass primate, and a city, in one place. I think you’ll guess why it’s named the way it is. If not, you’ll find out when you play it.
When I saw the theme ‘You are the Villain’ the first thing I thought of was sending my
slaves dwarfs to their horrible deaths in a different, well known game. The second thing I thought about was a game I played when I was young. Very young. Back then everyone still used www. before every url, and Flash was still called Shockwave. On the Shockwave website there was a game, similar to this one, which I had tons of fun with as a child. Sadly, after some time, it vanished from the web, as so many things did back then. I could no longer remember the name so I could not find it again if it even still existed in some dark corner of the web. I made this game to try and recreate that experience. While it still lacks a lot in style and gameplay compared to it’s ancestor, I feel it comes close to the original feeling, and with some a lot of polish, this could turn out to a very brilliant gem indeed.
Look forward to a postmortem and timelapse!
I think I’m doing well, time wise… I think… Just adding the little details and background items. I still have a few more things to draw. Then I’m going to figure out how to make an animation for the ending and I hopefully should have at least one hour to figure out about music/other audio.
The idea of the game is to escape Motherboard City. You play as Chip, just a little dude jumping his way out of a dangerous city. You travel around the four corners of the motherboard to reach the open PCI backplate, Chip is dying to reach the outside world.
I’ve finished the main parts of lvl 1,2, and 4. I still need to draw a few things for lvl 3. Then I need to move on to backgrounds and audio and then do an ending animation.
So, just had a shower and came up with an idea. You play as a person working for the tiny world corporation, a company that purchases tiny bodies in the universe (asteroids etc) and attempts to turn a profit by building accomodation, shops and factories. It will be similar in style to city building games, however there will be an emphasis on trying to maximise the profit making potential of the small area you have on each world.
My inspirations are the tiny levels in the roller coaster tycoon games, and some of the levels of theme hospital where you have to accomplish with not much space.
I will be using löve with lua for the game, gimp and inkscape for graphics, Bfxr for sound, and some kind of music generation tool for music.