Posts Tagged ‘ChucK’

Ambassadors of Ruin

Posted by (twitter: @losttraindude)
Monday, August 25th, 2014 11:22 am

My first Ludum Dare entry ever. I’m so excited that I can’t get to sleep even if I’m completely out of energy!

I spent most of the 48 hours drawing pixels in Hexels and trying to make them move in Game Maker, trying to find a way to connect those two planets I drew on the screen.

Then the little spark arrived and made room for an avalanche of ideas which I had to skim almost entirely. I’m too bad as a programmer to make those ideas actually work in just 48 hours.

Anyway this is it!

Ambassadors of Ruin

Ambassadors of Ruin, Ludum Dare 30, LostTrainDude
Entry page

In a nutshell: a trading game in which you must lead a planet to a new beginning by tradingcreating what your citizens demand.

The game was developed with GameMaker: Studio (Standard Edition). That’s why the build is currently available on Windows only.

All graphics were made with Hexels Pro while the looping music was rendered from a slightly modified version of a very little ChucK script I wrote last month. I’ve tried to describe it in detail here, and as you can see it’s pretty basic (and very spaghetti as well).

I really hope that this is not an issue, since I programmed it a month ago. It’s a really really simple script, which of course is also included in the source for everybody to expand and use.

By the way, I hope you can enjoy this little experiment which lives by miracle thanks to caffeine, poorly managed polyphasic sleep, spaghetti code, good will and, of course, Ludum Dare!

Can’t wait to play all your games and, most of all, can’t wait for the next edition!

Looking forward to LD#28

Posted by
Tuesday, December 10th, 2013 4:10 pm

Better late than never!

I am in and looking forward to LD#28. My last successful entry (LD#26) was thoroughly enjoyed by no one other than my six year old!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=1864

Tools:

Processing
Gamepad library for Processing
Frames animation library for Processing
Executor library for Processing
ChucK
LiCK
Inkscape
Pickle
Tiled

Simulation ok, interaction next

Posted by
Saturday, August 25th, 2012 12:12 pm

Seems like the simulation part of my LD#24 entry is going ok.

LD#24 work in progress screenshot, darwin_award

LD#24 work in progress screenshot, darwin_award

 

Next up is working on the interaction part.  And sprite animations.  And background.  And music.

&c.

Looking forward to LD#22

Posted by
Saturday, December 3rd, 2011 10:54 pm

Looking forward to LD#22. Day job release date of Dec 2nd was missed and moved to Dec 19th, so it will be fun to have more than one thing to stress about that weekend.

Tools:

Processing
ChucK
IanniX
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)

Looking forward to LD#21

Posted by
Wednesday, August 17th, 2011 8:49 pm

Looking forward to LD#21, though (as usual) I won’t have much time to spend this weekend, am going up north to the lake.

I was hoping Looping would win for the theme, now I’m leaning toward Immortality.

Tools:

Processing
ChucK
IanniX
Inkscape
Personal FOSS libraries (Piccolo2D, dishevelled.org, various Processing libraries)

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