Posts Tagged ‘chromagun’

Postmortem: ChromaGun

Posted by (twitter: @pixel_maniacs)
Friday, July 24th, 2015 7:48 am

ChromaGun preview

ChromaGun was our entry to Ludum Dare #32. The concept’s inception came late at night after a few (ahem) beers. The theme was “an unconventional weapon”, and we decided to go with color. The player’s objective is to paint walls and enemies with the “ChromaGun”. Enemies are attracted to walls of the same color and float towards them. This core mechanic, paired with elements such as button-triggered doors, deadly electrified tiles and particle grids which only allow bullets to pass through, created some seriously entertaining gameplay, even in the early stages of development.

Get it on the AppStore


Tech Preview: ChromaGun for iOS & Android!

Posted by (twitter: @pixel_maniacs)
Friday, April 24th, 2015 7:57 am

We are currently working on an iOS & Android-Version of our #ChromaGun!

You can play the LudumDare-Version here (Web and Desktop only so far):

Kids, Don’t Drink and Build Games (Sound Required)

Posted by (twitter: @pixel_maniacs)
Friday, April 24th, 2015 3:56 am

If you want to play the game anyway 😉 :

ChromaGun has been submitted, yay!

Posted by (twitter: @pixel_maniacs)
Monday, April 20th, 2015 8:38 pm

Yeah, we’ve finally got it! 😉

ChromaGun is submitted here:


ChromaGun: Current inGame View

Posted by (twitter: @pixel_maniacs)
Monday, April 20th, 2015 11:30 am

It’s getting prettier, but still a lot to do! 😉

Screen Shot 2015-04-20 at 1.44.24 pm

Follow us@twitter:

Check out our preview of the ChromaGun community editor here:

Follow us here:

Good luck to all participants, 10:40 left! 😉

ChromaGun: Pathfinding system

Posted by (twitter: @pixel_maniacs)
Sunday, April 19th, 2015 4:46 am

Our #ChromaGun Model is ready!

Posted by (twitter: @pixel_maniacs)
Sunday, April 19th, 2015 4:43 am

More news@Twitter:



Greets from the office of / lochmann-apps

Tech Demo of Coloring Walls in ChromaGun

Posted by (twitter: @pixel_maniacs)
Saturday, April 18th, 2015 2:16 pm

More news on twitter:

Chroma Gun: Improving Complexity of Levels

Posted by (twitter: @pixel_maniacs)
Saturday, April 18th, 2015 2:05 pm

Bildschirmfoto 2015-04-18 um 20.52.32

This is going to be our first level of Chroma Gun.

The online tool allows us to create and test new levels without a new build.

Follow us @twitter:

Chroma Gun – online realtime level editor is progressing

Posted by (twitter: @pixel_maniacs)
Saturday, April 18th, 2015 1:52 pm


This is how it looks like inGame:

Screenshot 2015-04-18 18.31.58

Good luck and courage to all participants!

Follow us on twitter:


Chroma Gun: Our main char is finally walking AND shooting! ;-)

Posted by (twitter: @pixel_maniacs)
Saturday, April 18th, 2015 12:14 pm

Interested in news? Follow us here:

The interface looks like this:

Bildschirmfoto 2015-04-18 um 18.30.33

The (current) result is this:

Screenshot 2015-04-18 18.31.58

Follow us here:

Chroma Gun – first impressions

Posted by (twitter: @pixel_maniacs)
Saturday, April 18th, 2015 11:21 am

Excited to join the event the first time! 😉

Our weapon will be color!

Follow our progress here:

Photo 18-04-15 16 29 36

CC4ctNsUEAAYzPQ.jpg large

Greets from Nuremberg, Germany!
The team of

[cache: storing page]