Posts Tagged ‘ChipSound’

Complete Universe

Posted by
Sunday, August 24th, 2014 8:49 pm

We did!

A Jam entry game made on 24h!(ok ok, we use one day more to make this better!)

This is a introspective game, about how music connect people, places, all the universe. Different sounds, styles, with a flat art and easy way to play. It was a experimental game. The first we made with this purpose. We knew that will be a lot of games with planets and universe. And than I think “Hey, why we don’t make the comum idea with different flavor?”


And that is Universal Feeling.

Feel free to play ^^



I’m *probably* in…

Posted by
Friday, December 9th, 2011 3:10 am

Still on the fence here, as I’ve been crunching for a few weeks, currently have a splitting headache, and could use a few days off instead. But…

OTOH, the Kobo II Tech Preview is now on-line, which means that I have a working Win32 executive, making deployment trivial. (There is no game code in kobo2.exe, only EEL with SDL, OpenGL, ChipSound, physics etc.) So, I should be able to pull this off without touching glorified assembly languages, or even running a native compiler. 😉 (Well, I might rebuild the executive with a different icon. That should be safe. I think…)

So, if I do it, here are my weapons of choice:

Language: EEL (Runs on the Kobo II executive.)
Editor: KDE Kate
Libraries: Kobo II/EELBox executive (SDL, OpenGL, ZeeSpace, ChipSound, …)
Sounds: ChipSound
Music: ChipSound
Graphics: GIMP, ZeeSpace

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