Posts Tagged ‘cheat’

Sokobomb

Posted by (twitter: @drZool)
Monday, November 26th, 2007 1:23 pm

We cheated! We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure… minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc’s and melting icecubes :)

Splash

The original entry with random levels are here

The post compo beta/demo of the game with hand made levels can be found here including a video of the gameplay. We did enter Swedish Game Awards with it, but did not place.

Here are screens from compo entry:

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First random generated level. Note to self: improve difficulty.

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Dr Zoolak in a mean mood. Random-generated level.

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A visit to cubicle hell, random style.

Here comes post compo screens:

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Soko showcasing the latest in weapon sprite fashion.

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Refraction in action.

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Who farted?

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Better put your shades on, those are real hardshadows.

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No smoke without fire. Creeping features abound!

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Pathfinding up and running, so are the conveyor belts.

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