Posts Tagged ‘Charity Game Jam’

And We’re Off!

Posted by (twitter: @Thundertoe)
Friday, November 23rd, 2012 7:47 pm

We’re off and running in the Charity Game Jam MiniLD!

The theme for this game jam is the Nintendo Entertainment System.  The funkytron that McFunkypants wrote up can embed HTML5, Flash, and Unity games.  Unfortunately, I’m once again writing mine in Java, so I’ll use the image overlay he sent out in the e-mail.

5 minutes before the jam started, I was sitting here still wondering what to do.  I decided on a jousting game along the theme of Joust, but not at all like it.  I’m hoping to have the camera centered on the player and his horse, and charging along the jousting arena.  The player will control his speed, and the angle of his lance.  The combination of speed (power) and lance position (accuracy) will determine how well the player does!

Last game jam taught me a valuable lesson: Don’t expect the game to come out remotely how you want.  Well, I’ve got a concept and I’ll get as far as I can toward it.  We’ll see how it turns out!

I’m using some of the framework from my last game, Creature Ranger.  It’s available in my earlier blog post (from LD24).

I’ll post some updates as I go.

Good Luck LDers!  Lets make some games, and support a worthy charity!

I’m in but am over-reaching

Friday, November 23rd, 2012 7:03 pm

I’m 50 minutes late but am about to start on my Charity Game Jam game. As there are no categories for the charity game jam, I am assuming this is also the MiniLD #38 challenge so will post my progress reports in this category until told otherwise. I am probably going to be biting off way more than I can chew this time, as I am aiming to create a NES-Style RPG. The scope of the game will be fairly small and it will be built using the gamejam library I am creating for use in future game jams. This library is in a rather pitiful state as the time that was suppose to go towards working on it ended up going towards Torchlight II and Defender Quest but the scrolling map code is there so I shouldn’t have to worry too much about the dungeon/world maps.

Tools are Flash Builder, Flash, Fireworks, cfxr, audacity, starling framework, and tiled. I am in the PST timezone so my roadmap is to get the game skeleton finished tonight, get combat system finished tomorrow morning, rough world and dungeon maps tomorrow evening, artwork and fine-tuning on sunday. Now I better start coding.

Ludum Dare mini (Charity) weekend – Im in!

Posted by (twitter: @Alex_ADEdge)
Friday, November 23rd, 2012 5:59 pm

Was into the idea of this Charity Jam right from the moment I first heard of it. Maybe its the awesome theme, maybe its the fact that its for charity (which already doubled the initial funding goal) – Just noticed McFunkypants has increased the funding goal because of this, good move :)

Either way, I’ve gone ahead and started my day by donating, every bit helps, so I suggest anyone who is able to donate.. To donate!


Now for the game jam side of things. I like the idea of the template, but wanted to use the BGE (Blenders Game Engine) for this LD (as I do for most Ludum Dares), so yesterday I thought Id come up with my own 3D template, you can see the end result below.

Turn table of 3D Funkytron

*Edit* Removed gif, was unoptimized and bugging out my browser, click the pic above to see it^


This version was more of a ‘proof of concept’ for myself, as I wasnt sure how well the screen projection would work (if at all). So yes, that game you see on the screen you *can play*. Its effectively a 3D game, looking like a 2D game, projected onto the flat 2D screen of a 3D Funkytron in a 3D game world <- this is the kind of thing I think up when I say to myself “lets keep this miniLD nice and simple!”     -_-‘

Everything worked as I wanted though, VideoTexture (the BGE module responsible for projecting that realtime display onto the Funkytron screen) works wonders.  Then, to further complicate everything, I decided it would be a good idea to use the Burster plugin with this game. For those who dont know BGE too well, or havent heard of Burster, its effectively a web plugin which lets you use run your BGE games in-browser. It complicates things because Burster has a bunch of restrictions, mainly on what python functions/modules you can use. A bunch of them are blocked for security reasons.

Thankfully, it works, so you can play this template version right now! Controls for the game, along with instructions and links to download burster are all on this page –

Feedback on if this works for you would be great! Also just basic feedback on how annoying/easy it is to download/install Burster and get the plugin running would also be handy. Thinking of using this plugin for future Ludum Dares depending on how it goes for this one.

The only downside to Burster is no Mac support, but 32/64bit Linux & Windows are both supported.

Also, as with any Ludum Dare, I’ll be providing the source code/files for the project, starting with the template (would be great to see others using this!)

Template download: (Youll need Blender 2.64a to open the .blend file and edit the game) – This game is using the Blender Game Engine (BGE)

Download template^


Template scene setup


So thats all for now. The LD starts in <1min, so I have a game to make! I’ve got a friends going-away party happening tonight, so Ill really only have the next few hours and the final 24 hours to work on a game, most of today Ill be afk. And Ill post about what type of game Im planning later as well!

Charity Game Jam Keynote Video

Posted by (twitter: @McFunkypants)
Wednesday, November 21st, 2012 2:00 pm

Announcing miniLD for charity Nov. 23-25

Posted by (twitter: @McFunkypants)
Thursday, October 25th, 2012 1:00 am

Please join us on Friday, November 23rd at 5PM PDT (midnight GMT) to kick off the first ever Ludum Dare Charity Game Jam!


This year, we’re going to be fundraising for a wonderful charity, the Make-a-Wish foundation ( These fine folks do small acts of kindness for children who are suffering from terminal illnesses.


[cache: storing page]