Posts Tagged ‘chaos’
This was my first Ludum Dare ever, and my 3rd real game jam in total ever (did one Indie Speed Run and one Global Game Jam, and by far my best jam ever – each jam builds on the previous one, and the LEVEL UP that one gets at game jams are just TOO MASSIVE TO PASS UP. I hugely encourage everyone to do game jams as often as they’re able to!
My LD48 game SUPER LANDSHARK MISSILE ATTACK turned out way beyond all my own expectations. I was never good with Unity! Please give it a look
One thing my experience has told me is that I always write postmortem part 1 of my jams and then never get to part 2. So screw that, I’m going to do this one quick and in reverse chronological order like Memento
Another thing I was sad to not have had time to put in was score tracking, so I’m making a competition! Send me screenshots of your high score and the highest scorer this week (ending Monday 5th May) will get to design a level for SUPER LANDSHARK MISSILE ATTACK with me
I didn’t have time to add in sound and music, which disappointed me greatly, so I played the game over some rocking track and made a video of it
Eventually I detailed things a bit more, added more levels (there are three in total right now) and colour and juice and stuff and rushed it out the door in the final 6 hours:
Fleshing it out
I dropped in a bunch of objects, found some homing missile code, and went to town in a gameplay test. AND IT WAS AWESOME. So I pretty much didn’t change the gameplay from this kind of stuff:
And then amped it up in magnitude, and added score tracking and a timer, which made EVEN MORE AWESOME
Then I spent more than half of day one trying to get the physics for landshark working. One of the things I really wanted was for him to swim up walls… And generally defy gravity. Eventually after a lot of maths and help from other people’s maths:
I actually don’t remember where the idea came from. All I remember was that initially I wanted LAZERS. But that was hard so I went missiles This was my “project manager” over the weekend:
What went wrong:
- Very little actually, I was REALLY surprised.
- Lack understanding of Unity physics (or indeed any maths physics), of Quaternions, of Vectors, etc, made it really really tricky.
- Didn’t budget time for sound and interface.
- I wasn’t sure what the scope was from the beginning and built as I went
- Spent a ton of time on swimming up the wall mechanic… But didn’t end up using it a lot. It was one of those REALLY out of the way mechanics that had all sorts of mad implications that I couldn’t have considered when I was making it. Like falling into the infinite sky But it’s not really so much “wrong” as “something I can explore more”
What went right:
- Being surrounded by other jammers, we could all ask each other about things. It REALLY helped everyone Jam in a herd! If it works for zebras it works for jammers!
- I let myself go – picked a theme, basic idea, and just explored how it played. The lack of a solid, defined, “dead” goal from the get-goal for me allowed for a refreshing exploratory approach to this jam.
- Not having to justify every decision, thing to try, etc in a team made it really easy to rapidly try and discard ideas. Not that I don’t appreciate being in a team. I really missed being able to specialise and do what I do best and let everyone do what they did best. Good for time, less good for focus and attention to detail.
- Google Sketchup. Seriously, it’s the only 3D program I know and without it I wouldn’t be able to make ANY 3D. Well, besides the cubes and spheres. Thanks for the
- Unity. I give it lots of hell, and it gives me lots of hell, but without it I would never ever have made something that looks so big in such a short of time. And this applies to EVERYONE. It’s a great big sandbox, all you have to do is to find how other people did what you want it to do… And remember syntax XD
It was truly fantastic! I’ll never ever miss another Ludum Dare EVER!
Finished and submitted my first Ludum Dare compo entry.
This little gem is titled Epic Rampage. There’s a huge ass primate, and a city, in one place. I think you’ll guess why it’s named the way it is. If not, you’ll find out when you play it.
When I saw the theme ‘You are the Villain’ the first thing I thought of was sending my
slaves dwarfs to their horrible deaths in a different, well known game. The second thing I thought about was a game I played when I was young. Very young. Back then everyone still used www. before every url, and Flash was still called Shockwave. On the Shockwave website there was a game, similar to this one, which I had tons of fun with as a child. Sadly, after some time, it vanished from the web, as so many things did back then. I could no longer remember the name so I could not find it again if it even still existed in some dark corner of the web. I made this game to try and recreate that experience. While it still lacks a lot in style and gameplay compared to it’s ancestor, I feel it comes close to the original feeling, and with some a lot of polish, this could turn out to a very brilliant gem indeed.
Look forward to a postmortem and timelapse!
Hey there, I’m Nik, and I’m a Ludum Dare first timer!
I had no idea what to do, at first. So I started to plan. The best thing I came out of was something to do with God, as he’s alone. So I emptied my mind into Game Maker, and created… a thing. This thing is called The Almighty Annihilation. It’s a 8-bit styled game where you have to wipe out the entire population of Earth with Meteors and Lightning Strikes. Sounds fun, right? Please tell me it is.
I made the game in 21 hours, with lots of frantic rushing and developer’s block. I know it’s not the greatest, and it seems very basic, but please. I am slow and can’t be bothered most of the time. I made a game. Enjoy.