Posts Tagged ‘chairs’

The fundamentals of interior design 1: chair throwing

Saturday, December 10th, 2016 4:26 am

throwing colorful chairs into a white room

I’ve decided to build a game about arranging furniture in a room. Working title is “Table Jockeys”. The rooms and furniture will all be procedurally-generated. I’m imagining a first-person puzzle game, along the lines of Portal, Talos Principle, Antichamber, etc.

I’m using Unity, and the Procedural Toolkit which came with a neat chair generator. I had to write my own collision generator for the chairs, which basically mashes together a bunch of box colliders. I also grabbed this nice smooth mouselook script from the Unity wiki.

I’m gonna get some sleep. Tomorrow, I’ll start generating some tables. Once I’ve got a few basic furniture types, I’ll make a grabbing/moving interface, and work on rules/puzzles for furniture arrangements.


Day #1 Done

Posted by (twitter: @FionaSarah)
Saturday, April 18th, 2009 1:51 pm

Going to bed now. But I have a pretty good start for an awesome fun game.

Have the character in, he moves pretty well and is quite fun to fly around. The theme is accounted for. I have him dying and he’s able to move to other levels. (With cool transitions.)

In addition I’ve managed to add one “enemy” (he is a helpless guy who runs around).

Tomorrow I hope to have more challenging stuff and eventually build some levels. If I’m lucky I’ll get sound in.

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