Posts Tagged ‘cavern’

Cavernous Shooter is done!

Posted by
Sunday, August 30th, 2009 7:03 pm

And… I’m done! Four LDs in a row, imagine that :)

Cavernous Shooter! is a top-down shooter set in a cave environment. Try to fight your way through the entire cave system, using the links below:

Windows / OSX / Linux / Source

Java Webstart

Controls:
[WASD] or [Arrows] to move
[Left mouse] to shoot
[Right mouse] to fire shotgun (if you have ammo for it)
[R] to reload
[Q] to toggle particle quality settings

The linked zip file contains .bat and .exe files for Windows, or .sh for Linux and OSX. It also contains the game source code.

There is also a web (Java Webstart) link – just run the .jnlp through your java/bin/javaws.exe (most browsers will default to this behaviour).

screenshot1

screenshot2

Cavernous Shooter!

Posted by
Saturday, August 29th, 2009 5:30 pm

Well, it’s a tentative name. I couldn’t come up with anything better than that.

Anyway, I’ve made some progress, as shown below. There’s also a little webstart demo if anybody wants to try. It’s not quite what I’d like my game to be, but it’s better than nothing.

Play the demo

The Angry Cavern

Posted by
Saturday, August 29th, 2009 4:46 am

Gonna writeup my game idea that sort of synthesized while I slept last night.  I feel the fun and scope of this game will be something I can pull off in 48hrs in Flash.

What I’ve got so far:  You will literally be playing as a cavern in an action / shooting gallery type game.  Your weapons will be stalactites which you will click on to let drop.  They will regrow and be various sizes as well.  You will also be able to click on steam vents on the floor that will shoot up a rush of hot vapor.  These will also have a recharge rate and various sizes perhaps even growing in various spots as the cave floor changes across game rounds.

You will be attacking against all manner of cave life, native and alien.  There will be the usual bats, snails, blind fish etc as well as various human archetypes one might find in this genre.  The lost teen(s), the hiding criminal, the cave explorer, the national geographic expedition etc.  Eventually if you incur enough rancor with the outside world you will be visited by the demolitions expert who will attempt to blow you up by placing charges.

I want to keep this in the realm of action/arcade instead of defense genre.  I think it will be more fun to interact with the cavern and very analog based ‘reload’ concepts (like watching the steam recharge in the vents and watching the stalactites regrow from the ceiling) versus a ‘recharge bar’ artifice.

Left to figure out is just overall cave layout(s) and round / difficulty escalation.

I’m picturing a really cool looking drippy cavern. The drips could even help with guiding the aiming of your rocks and stuff by helping lead your eye at the correct gravity setting to hit your targets.  I’m thinking mouse based click-controls to launch various attacks but I don’t want it to be a click heavy game.

I think the humor element could be high in this game as well if I handle it right.

Here is a current rough mockup for color reference:

mockup2

Game idea sketch

Posted by (twitter: @Stoney_FD)
Friday, August 28th, 2009 11:16 pm

It is not carved in stone, but that’s what I have right now:
A turn-based strategy game in which the player commands a few evil units to keep the good guys away from the cavern.
I’ll try to keep it as simple as possible so I can finish in time.

Click to enlarge

Click to enlarge

I’ll start coding after breakfast.

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