Posts Tagged ‘cats’

Desk Shot and My Helpers

Posted by (twitter: @xMrPhil)
Friday, August 20th, 2010 5:08 pm
My new GameDev Desk

My new GameDev Desk

Helper #1 - Jack

Helper #1 - Jack

Helper #2 - Luke

Helper #2 - Luke

Helper #3 - Orange

Helper #3 - Orange

Cats and Prototype Lifespans

Posted by (twitter: @xMrPhil)
Friday, December 11th, 2009 11:16 pm

I’ve choosen an idea and did a hands-on prototype.  I’m happy with it and moving to Phase 2 – Develop Gameplay.  I’m keep the idea under wraps for now, but you might be able to devine it from this evidence:

MrPhil's LD16 Prototype

MrPhil's LD16 Prototype

And, I also learned a hard lesson about playing with prototypes on the floor:

MrPhil's learns a hard lesson

O Hia ur prototype wuz tasty

Cat Stacker (Final Entry)

Posted by
Sunday, August 10th, 2008 12:34 pm

Play it online here (requires Flash9)

Download with haXe source here

Ran out of time to do music ): I’m moving house later today, and need to start packing @_@.

Good luck with the rest of the compo — I’ll see you on the flipside.

Dense, High Friction Cats

Posted by
Sunday, August 10th, 2008 4:11 am

I spent most of today fighting with flash and tweaking the shapes and material properties of the cats for maximum stackability. It turns out dense, high friction cats are the most fun. Slippery cats suck, but you already knew that.

(‘scuse the weird dithering)

Cat Stacker

Posted by
Saturday, August 9th, 2008 6:45 am
stack o\' cats

Here’s my first screenshot – a quick mock-up of stackable cats. Notice that if you put two next to each other, you can also stick another cat on top in the middle upside down. This is important!

I’m doing this entry with haxe and physhaxe. It’s my first time using either (or, any flash development for that matter), and I’ve been pleasantly surprised how easy it was to get up and running with these tools. This program will be about 99% physhaxe and 1% game.

It started off as ‘The Amazing Human Tower’ — a bunch of acrobats joining hands and feet together to make a big wobbling structure. I suspected this was going to be too complicated though, so went with rigid cats instead. I’ll throw a few other things in too if I have time.

Minimalist Post-mortem

Posted by (twitter: @GBGames)
Tuesday, April 29th, 2008 2:00 am

In one 48 hour period, I made a simple game based on the theme “minimalist”. I didn’t try to stay awake throughout the entire Ludum Dare competition, so the game was made in less than 48 hours.

What Went Right:

  • Used my build script to create a distributable game from the beginning.

    I have a build script from a previous project that allows me to use a single command to take my project source, build it, and create a .tar.gz file to distribute for GNU/Linux users. Towards the end of the competition, I wasn’t spending too much time trying to figure out how to get my project into a judge’s hands since.

  • Mouse control was easy to do and easy to use.

    Since I was learning SDL, I tried to make my game as simple to use as possible. I knew that using a mouse was a lot easier than expecting someone to use the keyboard, but I had never implemented mouse control in a game before. Luckily, it turned out to be very easy. As a result, the interface was very simple since you’re just moving the mouse around, and the game that this interface produced was better for it.

  • I got really involved in it.

    I had food photos and a time lapse video, and I even received two trophies, one for my eclectic food choices. Hanging out with all of the other Ludum Dare participants, even if just virtually through IRC, was a lot of fun.

  • I finished!

    Of course, finishing was also a lot of fun. While I could have used some more playtesting and would have loved some feedback before it was submitted, I think I put together a decent game in a short amount of time. It feels good to finish things.

What Went Wrong:

  • My work environment was horrible.

    A couch is comfortable…but not for marathon game development sessions! My back still hurts. I need to clean my office. Right now, I am using it as a giant inbox:

    Why I Use My Couch Instead of My Office

    I prefer development with my laptop because the CRT of my desktop is harsh on my eyes. Still, it would be nice to sit in a real chair while working. Alternatively, I can finally buy an LCD for my desktop.

  • My cats love to hang out with me.

    Even if I was sitting in my office, I know from experience that my cats would still jump up into my lap and try to rest their heads on my arm. When you’re using a laptop, there isn’t room for it AND a cat or two. Having an office door to close would help, of course, but the cats were quite a distraction for LD#11.

    Gizmo prevents me from game programming

  • I didn’t practice using SDL before the competition.

    It was a problem especially since I had decided not to depend on the Kyra Sprite Engine for future projects, but I really only used libSDL for input and creating a window prior to this project. When the first 24 hours are finished and all you have is a window rendered and the knowledge that the mouse handling is working (even if it isn’t visible), you might be afraid that you won’t have anything to show at the end of 48 hours. I did manage to pull it off, but by the next competition, I want to be able to work with less of a focus on technical details and more of a focus on game development.

  • I spent too long in the beginning trying to mock something up in the GIMP.

    Similar to the previous point, I was spending more time on technical issues than on creation. I thought I was more familiar with the GIMP than I was, and I spent a lot of my early hours fighting with it instead of just using pencil and paper. The worst part about it was that the initial idea was one I ended up discarding, and if I wasn’t wasting time with figuring out how to do some simple things in it, I might have been able to figure it out sooner.

What I Learned:

  • My kitchen goes to entropy during LD.

    When you’re focused on game development for most of your waking hours for two days, other things have to take a lower priority. One of those things was cleaning. I had a bit of a mess to deal with after the competition was over.

  • Even something incredibly simple can be a good game mechanic.

    I knew I wasn’t going to be drinking multiple cans of Mountain Dew or Red Bull, and I don’t drink coffee, so staying up for 48 hours wasn’t going to happen. I needed to work on a game I could finish, so I picked the simplest thing I could. Surprisingly, it was fun, and some of the judges have said so as well. At the end of the competition I already had a list of ideas that could improve it, and I hope to release an updated version with those improvements.

  • It’s possible to do a lot in a single day.

    Even though I spent some time learning how to use SDL, I still managed to make a game. The best part is that I can incorporate what I have learned into my personal library of code for my future projects. Also, there were over 70 games submitted, and it is amazing what some people were able to do in 48 hours. Some of them were learning how to program!

I set aside most of a 48 hour period, and I have a game, some new code, and more experience. If I could work on a project with a similar scope each month, I think it would go a long way towards improving my ability to create video games. Also, it’s a lot of fun, and I will definitely be participating in future Ludum Dare competitions.

LD 10.5 – Kittay

Posted by (twitter: @fydo)
Sunday, February 24th, 2008 7:08 pm

Howdy!

Here is my entry. It’s basically a cross between robotfindskitten and a generic platformer.

kittay screen 1kittay screen 2

DOWNLOAD: http://kittay.ca/kittay-fydo-LD105.zip (1.0 mb)

Written in C, uses OpenGL. Didn’t have time to make a linux binary, sorry team.

I’m planning on doing a post-compo version, with bugfixes and better level graphics. Also, I’ll incorporate the other 3 mini-songs that I recorded, too. 😉

Enjoy!

EDIT: Note that I’ve created a launchpad project for kittay. So you can file bugs there! Yay!

Posted by (twitter: @TenjouUtena)
Friday, December 14th, 2007 3:35 pm

Here’s the desk.   Complete with my cat Molly.

Desk!

And here’s my reference books.  In there with all the other books.  And the toys.  And you can see why they’re all on the floor right now…

Books1Books2

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