Posts Tagged ‘casual’

Post Mortem: Potion Shift

Posted by (twitter: @ekkiiiii)
Thursday, April 21st, 2016 8:55 am

PotionShiftTitle

Our personal goal for this jam was to focus on polish more than anything else because that is something we had the most trouble with in earlier jams. By the way, this was our third Ludum Dare of the past four, which also made it our first Ludum Dareversary. This post mortem is mostly focused on the design and production aspects of development, we might talk about programming, visuals and music in another one.

How it looked on Day 1...

How it looked on Day 1…

... and the result!

… and the result!

The idea for the game came rather quickly, and due to the amount of resources about the genre it did not take longer than a few hours to come up with a playable prototype. Creating a match-three-game was something we discussed before, as part of some “make all the genres but start with the casual stuff”-masterplan. After we had come up with our initial idea and set up a first gameplay prototype we ran into some motivational problems. It might have been the different way we approached the jam this time but after the basics were done work pretty much stopped for the rest of day one. Luckily George came over to help us out with sounds and music on the second day, which forced us to continue working and ultimately lead to us becoming motivated enough to keep working through the rest of Day 2 and 3.

We did not see the full potential of our shapeshifting idea until Day 2, which might have also played a role in us losing motivation at first but then regaining it. The shapeshifting had to be incorporated into the game in a understandable way. That is why we came up with the idea to let people play a match-three-game as usual and then shift a creature with the data we get out of that. It took us a full day to see that what was initially planned as nothing but a visual gimmick would have an effect on the gameplay as well. When we put the monster in and added the mechanic to change shapes when crushing potions the playtesting opened our eyes and we saw that our gimmick was actually a mechanic. We unintentionally ended up with a meta-game to be played while playing the core game If you have not played the game: Certain amounts of certain potions will change the shape of a body part of the monster, and to achieve a full shapeshift it is neccessary to crush a lot of one color while avoiding all the others as much as possible. That is one of the two tactics we found so far, the other being very good at creating large chain reactions and having a bunch of luck that enough of the right potions are destroyed. It was nice to see that we don’t have to try and build up a complex idea beforehand and can just go for it and come up with something interesting.
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Play SharkDiver, my first LD game and also my first game ever!

Posted by
Monday, April 18th, 2016 11:23 pm

Sharkdiver
I’ve been studying game development for a while now, and i’ve chosen the LD to kickstart my career as a game developer.

Sharkdiver is my first completed game ever, and i’m very happy with the result, i’ve managed to enter in the compo with only 15 minutes remaining, whew!

For now i have a Windows and a WebGL build.

I’m planning to develop an Android build with leaderboards and put it in the Play Store in the future, and if the feedback is good, iOS too(Unity multiplatform builds ftw).

You can play Sharkdiver HERE

Don’t be afraid to send your feedback, good or not =)

More about the game:
You are a mutated human that has the ability to shapeshift into a shark, matching the colors of your liking.
Objective: Match the color and shape of the enemy to pass through them.
Controls: Z to shapeshift, X to swap colors

Tools used:
Unity for coding
Pen and paper for art
My smartphone for scanning
Inkscape for bitmap tracing
Guitar Pro for awesome mid soundtrack
GXSCC for 16bit sampling
sfxr for top-notch sound effects

Gyro Homage

Posted by
Tuesday, February 11th, 2014 7:36 am

Hey Guys,

Gyro Clone , This  is the clone of the android game Gyro that am working on.Check it out.

Capture

Hello everyone!

Here is our game, “TEN 2nds”. This is my second LD, but the first that I’ve made together with my wife. It was a great experience for both of us!

 

title_screen

 

So we tried to think outside the box: instead of using 10 seconds of time, we went on a different way. What if you could control a race in order to get TEN runners to cross the goal together at the SECOND place?
So this is your simple objective! By clicking on the runners and changing their speeds, you have to align them to get as close as you can to TEN SECOND places. Your score is based on the accumulated time that you deviate from that objective. So, try to get lowest score possible. Aim at zero!

We liked very much to make this game. It is specially fun to play it on a tablet browser (such as an iPad). We made it with Construct 2 (but with a persistent Best Score). Below is the link to play the web version. We also made an iPad and an Android version, which we are going to make avaliable as soon as we squash a little bug…

Play it, and if you like it, please vote!

Halfway there with FlyCraft

Posted by
Thursday, October 18th, 2012 6:44 am

Wow, this has been a wild ride! Halfway there and we have done a huge amount of work. FlyCraft is now playable and we spend lots of time playing which takes toll on development! The game is starting to shape up and it’s good! (by my totally unbiased opinion) :)

FlyCraft is a game about crafting flying machines. You take up the role of Herbie, a chubby Ladybug, who is too bored to fly by himself and creates whatever wild contraption you can imagine to fly from one flower to the other. You get to utilize wood boards, steel plates, soda cans, firework rockets, propellers, and other wild items that you can combine in any creative way you can conceive. Will it fly or it will fall like a brick? There is only one way to know: throw it off a cliff 😀

We have just setup a launch page for the game here: http://www.flycraftgame.com/ where you can sign up and get updates. We will also be featuring in the game’s credits the top 5 referrers! So after you sign up don’t forget to send the link to your friends! Who knows maybe you will find yourself featured in a true game!

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