Posts Tagged ‘car’

So far so good.

Posted by
Sunday, December 7th, 2014 6:14 pm

9 10

Middle of the Busiest Road

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Sunday, December 7th, 2008 4:28 pm

I’ve quit a few times since last night, but I never close Eclipse and I continue to sit at the computer.  I’m fairly certain that I won’t get done, and if I do manage to get most of the things implemented, it isn’t going to be fun for long.

The main part that is missing is the curves in the road.  I had an idea on how to implement them in sprites, but it’s time consuming and I wasted about six hours yesterday fussing with stupid projection equations.  I have those pretty much figured out, so it shouldn’t be a problem next time, but this time it was valuable time wasted.

I may give it some more time, but likely nothing submitted for me this time around.


Posted by (twitter: @frimkron)
Sunday, December 7th, 2008 4:27 am

Here we have a procedurally-generated motorway. Its intersecting another one (drawn with the wrong tiles), which really isn’t the best design for a 6-lane highway when you think about it, but oh well.

Slow Progress

Posted by (twitter: @frimkron)
Saturday, December 6th, 2008 11:30 am

Well I think I’m loooong overdue a status update on my entry, so here I go with my first post for LD13.


I’m using python and pyGame this time, with other tools of choice including the Eclipse IDE, Graphics Gale and GIMP.

I was hoping to get some kind of Grand-Theft-Auto-style engine working for my game, but I think I’ll have to pick up the pace if I’m going to get there. My game currently consists of a red car driving around in a fields full of red dots, with some questionable from-scratch-written physics. I hope to get some actual roads in there soon :)

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