Posts Tagged ‘candy’

Crush the Candy King Saga

Posted by (twitter: @Local_Minimum)
Thursday, January 30th, 2014 5:15 pm

I made this entry for the rebellious candy jam… pretty sure it’s my best game so far!

Crush the Candy King Saga
Check it out!

Made with: Unity, Inkscape, Sfxr, Autotracker

Once, in a place not too different from ours, there was a people yearning for a life in peace. But they were ruled by a ruthless King who only loved one thing more than to see his people suffer. He loved candy. Most of all he loved playing a game he himself had “come up with”.

Each time the King got three candies connected, he scored. And when things were going badly, he cheated. The people had to produce new candy at an alarming rate to satisfy their King.

They had to resist.

The people started removing candies on the playing field right under his nose. They even went as far as to condition the King to play faster when they pressed a special buzzer.

The most daring used it quite often.

To gain the most, they needed the King to loose quickly while removing as few candies as possible. It was after all they who had to produce them.

Good luck, and save us all!


Give it a spin and let me know if you find it fun. Or if something could have been made better. Become the world record holder.

Lesson learned from this blunder of uploading games in the middle of the night while very tired and quite stressed: Don’t do it.

Candy Jam King

Tuesday, January 21st, 2014 4:23 pm

Riccardo Zacconi, the King of Candy in his own mind. Join the Candy Jam.

We own the word Candy.

My Stream

Or follow my Twits…I mean Twitter.

AtomicVikings – “Candy Runner” finished …

Posted by (twitter: @c64gamer)
Monday, December 16th, 2013 7:11 pm

We are DONE!

This weekend was really awesome! We had a lot of fun making this game and we’d like to expand on this game in the future.

This game is a constant runner game. In this game you collect cookies in a candy filled world. But while you are collecting cookies, you don’t want to get stuck in these huge cakes and brownies. So, you jump over them! You only get one key to jump. But, whenever you pick up a keychanger, the jump key changes to a new random key. 

Play & Rate our game: Candy Runner

screeny 2


screeny 3


screeny 4

Greetings from the Atomic Vikings!

A viking-ish update

Posted by (twitter: @c64gamer)
Saturday, December 14th, 2013 5:16 pm
So... much... tasty stuff!

So… much… tasty stuff!

So… after 13 hours and 45 minutes we have our first implementation of the core features of our game!

There is still a lot of work to do, but the game is playable! 😀

Greetings from your friendly atomic vikings team receptionist named: Linda Smellröf

Making graphics

Posted by (twitter: @sirGustav)
Sunday, April 22nd, 2012 11:38 am

When will I learn? The graphics aren’t done yet. Making “nice” graphics and tiles takes time. Valuable time. Perhaps I will remember that next time :)

Lamp and microscope for the background tiles




Last pack of the not so tasty noodles (but these were ok)

My last bisca biscuits

Meatballs with potato salad, red beet salad, corn salad, cucumber and marinated garlic


Posted by
Sunday, April 20th, 2008 1:12 am


It’s toast. Oh, and here’s some candy:


But it’s really from last night.

Jackie and the BS

Posted by
Tuesday, November 27th, 2007 6:22 am

My first LD entry, for the #7 compo in December 2005.

Story, according to readme.txt:

You’re kidding right? Uhm… Control
Jackie as she tries to escape from her
sugar-induced nightmare by climbing an
ever-growing flower. Flying pigs are
attacking and she needs to feed them
candy until they burst.

Collect delicious pig eggs for score,
and keep a look-out for hearts to boost
your health should you need it.

What more is there to say? You jump around, throw candy, collect eggs and try not to fall into the water as platforms appear and disappear from the randomly growing flower. The flower itself was the most advanced piece of code in this one, and the first thing I started working on. Generally I seem to go about LD compos that way – think of some cool technical concept, then implement it and try to turn it into a retro platformer somehow…

Download, WIN32 binary+src: (1.24 MB)

Just starting out, no platforms have grown out yet.

Flower has grown a fair bit and there are tons of platforms.


White pig has eaten too much candy, burst is imminent.

[cache: storing page]