Posts Tagged ‘C++11’

I’m in for LD25!

Posted by (twitter: @fungusgames)
Friday, December 14th, 2012 2:59 pm

Greetings, programs!

I am in for the LudumDare 25 Jam with my buddy Alex, who is doing LD for the first time!  This would be my second go.  Give him a warm welcome.  Our plan is to create something bigger than my last rushed entry, which I only had a total of 6 hours to work on.  We have long dreamed of being an indie dream team.

Tools:

  • Language: C++11.
  • Libraries: Allegro 5 (video, audio, input, system),  fungus_booster (my utilities)
  • Audio: Audacity, puredata
  • Graphics: PyxelEdit, ASE (Allegro Sprite Editor)

I will sadly still be at work for part of the Jam (8 hours of it) through no choice of my own.  But, given that I have help, and a much clearer decision to enter and prepare before hand, I think we’ll come up with something awesome!  May the best game win!  I love you all.

Shameless plug:

If you like my C++11 utility libraries, please use and share them!  Docs are a work in progress.  I’ve recently switched to github/cmake from SVN/codeblocks, so there are not a lot of commits, but it is quite mature.  Threading, networking, serialization, configurable hash_map template, and many nifty odds and ends.

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