Well, I’m still surprised at how much I managed to get done today. With only around 10 hours of time actually spent programming.
Path retracking was rather easy, though doing it during waves turned out to be harder.
Finally I managed to get that working though, so now it feels quite a lot like an actual game;
I also sat down and started working on the main bass track for the game, so for once it will hopefully have hand composed music too.
Tomorrow comes UI, Music, and some progression mechanics.
Probably art too, though I’m starting to fear I won’t have enough time for that.