Posts Tagged ‘burning’

First Day of Firey Island game

Posted by
Saturday, December 14th, 2013 5:34 pm

First every Ludum Dare, decided to make a 3D fire sim – spent a while researching after a lot of lying in, but been working for a few solid hours. Hopefully will get some “you only get one”-match-to-burn-everything-with gameplay going on tomorrow. Some screenshots – currently everything burns, including underwater stuff, and it doesn’t yet leave a black trail where it’s burnt. Pretty happy so far though!

Day1__0005_Layer 1Day1__0004_Layer 2Day1__0001_Layer 5Day1__0002_Layer 4Day1__0003_Layer 3  Day1__0000_Layer 6

The Death Explodes the Crows

Posted by
Saturday, December 14th, 2013 7:29 am

Hello people

I’m here again in this crazy weekend. It’s my second LD but this time I’ll pretend to do something more relaxed, more simple and with mainly focus!

The premisse is you are a toad and the bad crow’ve attacked for you’ll die and becaming a good food to the crow, but … a special surprise the toad will grow and exploding. The toad’ll be dead but some crows could die too 😉 You have just a chance to reveange of the crows little toad.

Inspiration: http://video.nationalgeographic.com/video/kids/weird-wacky-kids/parry-gripp-kids/exploding-toads-kids/

My first sketches some ideas using Game Canvas Model and dirt fast concept of big toad

foto 2 foto 1

 

Well let’s go!! No promisses, just fun!

PuffBOMB

Posted by (twitter: @mikekasprzak)
Monday, November 26th, 2007 11:02 am

Ludum Dare #3 (2003), theme Preparation. My game, PuffBOMB. Propel a hamster character to an end zone using bombs. Incredible Machine with explosives, burning, and screaming. :). The original compo version, unfortunately, featured only 2 levels.

PuffBOMB scored a Silver for sound, and came in 5th place for fun.

Download: Original compo version

PuffBOMB - Compo Version

After the compo, I continued to work on the game over a couple weekends, adding 10 actual levels to the game. Also, adding custom level support, due to Stephen Stair offering to build a level editor. The game was later featured on several on several game magazine coverdisks.

Download: Post compo version (0.8)

PuffBOMB Post Compo Shot

Eventually, in 2005, I went ahead and fancied up the original game for submission to the IGF and Slamdance competitions. Changed the graphics dramatically, toyed with some graphical effects like a cartoony fire effect, white outlining effect, and so on. Added a proper menu, and ported the game to the Mac.

PuffBOMB was a finalist for the “Popcap Casual Game Award” at Slamdance 2006.

Download: Windows, MacOS X

PuffBOMB - IGF/Slamdance Version

Today, development continues on the so called “super remake” of the game.

PuffBOMB - 2008

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