Global highscores are in, the build is optimized and, so far, the bugs have been fixed!
There’s still time to partake in the Elympics.
Missed the voting period slightly. Not that it matters much, deadlines were made to be broken.
Bug fixes, AI improvements and usability tweaks ahoy! Also added in a new feature: morale. Troops in a tough stop will panic and scatter for that extra layer of reelism!
Will do an extended AI write up soon’ish.
Quite the shocker that!
Had some spare time to sink into the post jam version this past week. Implementing the battle visuals was a blast! Got animation assets from a mysterious fellow member of the secret society! The less said about that the better.
Part 2 will be about AI improvements and more tweaks (I forgot a few!).
Windows, Mac and Linux builds are in.
Here’s a GIF for good measure:
Progress is great, missing parts are: some pathfinding for the invading Hero, some stats on him, a win/loose condition, sounds and if I got time for it: A proper intro scene.
Here’s the annotated screenshot and I got a first build for ya to download: https://www.dropbox.com/sh/jnmvjpqtu6m01eu/SasCaG41gA?m (windows, mac, and löve2d)
Here is playable build v04 to check out. Use arrow keys to start the level and move around. Avoid everything silver/metal. Get to the SAFE-T zone marked in stripes. Each hit on silver/metal costs 1 second penalty on your clock. Simple score idea will just be to complete the levels in quickest time. I’ll design multiple risk/reward paths along the way. Having way too much fun with Unity!
Here is another playable build of my Unity game. Arrow keys move. Try to reach ‘safe-t” zone. Nothing happens if you do yet. 😀 Got a shitty main menu implemented and got sparks and push back force occurring when you impact any of the silver areas. I’m having a lot of fun with my first Unity game even if the progress is slow, that is kind of to be expected.
Spent the best part of today working on a single game mechanic. Proved a little more complicated to implement than I’d expected it to, but it was at least a pretty fun challenge.
It’s all hanging together now. See this teaser build to get a feel for what I’m trying to do.
Now I just need to do, well, everything else. Loads to go, but at least the big unknown is done.
Oh and yes, bonus food + desk photo. Had home made chilli for lunch 😀
So, back tracking a few hours. Didn’t want to waste too much time on my first (fresher) day, so for lunch I just quickly poached an egg. Was pretty excellent though.
Game is coming along pretty nicely. I’ve spent the last 3 or 4 hours tweaking things and doing some level design, trying to get a decent “first 30 seconds” together. Oh, and wasting more time doing rudimentary front-end work than I probably should have. Ah well, it’s all good.
Oh, and, yes.. New Build
Making much better progress than my protagonist:
Feeling pretty hopeful that the mechanics I’m trying are going to work out pretty well. Loads of work to go, obviously, but it’s going well so far.
It was a long time ago, I’m actually getting ready for lunch now; but here’s what I had for breakfast.
Well given how sleepy I’m feeling now that I’ve eaten I think it’s probably time to call it a night. I’d hoped to get a *little* bit more done than I have today, but I think I’m still on-track.
Spent the afternoon/evening finishing off and tweaking my core game mechanics to a point that I’m really quite happy with.
Also managed to fit in an hours run, which was completely invigorating, but is probably conspiring to make me rather tired now. I’ve a beautiful local running route that I can hit within 5 minutes of leaving the house, there was rivers and cows and horses and the beginnings of a sunset. I’d have taken photos were my camera less unwieldly.
Oh yes, and completing my days food photos, I had a quiche (store bought I’m afraid, but I did make the salad dressing myself at least):
Forgot to put up pictures of my breakfast, so he’s a double value food photo post:
On the left is my second breakfast (the first was cereal, it was a long morning okay, OKAY?!). On the right is my lunch, chorizo + caper pasta, lovely
Work on the game is going pretty well too. There’s a build containing most of the core game mechanics that I’m planning to use (but very little gameplay) up at http://jonathanwhiting.com/ld/18/build02.html
I’m really pleased about how well the shot enemy rolling thing turned out. With a bit of luck I might be able to make the game feel really punchy. For now, back to work I suppose.. There’s still loooooads to do.