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PostMortem – Phosphorus

Posted by
Tuesday, September 3rd, 2013 2:53 pm

So we met on friday night for our first Ludum Dare, to wait the theme. Our team was compound for five members: Mauro Leandro Pasqual (owner of house) and Diego Cardoso (both coders), Victor Scaff Moura and Fernando Perazzoli (both artists), and I, Fernando Scaff Moura (Gamedesign).

Fernando Perazzoli live in Rondonia, and us in Paraná, 2000km far way (yeah, Brazil is huge!), to solve this problem, we use skype. Before the Ludum Dare start, we tested the connections and everything else.

Logo_primeiroteste

So, the theme was showed and broked our minds. 10 seconds was a hard theme, we expected something more interesting. But, this is the charm of Jams, random themes.

The brainstorm didn’t reached any conclusion, we were remembering the game “Run Jesus Run“, and caught on this. How I was the gamedesign, I told to team to didn’t make two kinds of games, that I knew would be common games at the LudumDare: Games with missions to be solved in 10 seconds, or Games with lasted 10 seconds . Addition on, we started thinking about what kind of game we would like to make:

Platform? Ok

The protagonist was coming to the end of the mission? okay

Caught again.

Then Victor said, “A match that lasts 10 sec. Dark screen. Deep“.

Perfect !

With this we already think the name: Phosphorus. A Latin sound that Germans understand.

I commented that the protagonist would be a woman, something wouldn’t be common to. The team agreed. And we sat down to work .

I spent the night thinking about GameDesign Document , it is much easier to talk to a large group when we can point to the idea and say , “hey, we agree with that.” While in times of stress , the fact that something not be in the document made the team makes grunting .

The development was funny, with a huge pizza, and laught. We were thinking to finish that on sunday.

There is a moment in which a gamedesign who doesn’t know draw or program ends up doing nothing. Thus, I took the sounds of the game and our

The first Lysa

The first Lysa

marketing.We are working a lot. And the game was more and more fun.

An interesting part of development was when we realized that the character, who had black hair and black boots, had just fading into the light, confusing the boot and head with shadows. We asked to her is redhead with red boots. The right choise. Statistics prove that nerds love redheads, and one of our first comments about the game on the website of ludumdare was in favor of she being a redhead. This encouraged us.
At the end of the Saturday come and hunted bugs was finishing, we were sure that we would end the game on Sunday night.

Black to Black

Black to Black

 

 

 

It was the morning on Sunday, so I remember what happened the dialogue that makes the life making games the most coolest:

Perazzoli: Guys, just UP this game , I want to test the animation

Me: Calm Dude, we have a problem with the landslip in the 6 stage.

Where else in world we would have a dialogue like this?

But, on sunday night the game was incomplet. We were wanted to put the devil into details, so, we decided return to our homes, to sleep and eat something warm, to return to the game on monday afternoon.

We published the game after the closing of the event, during the extended deadline of Monday.

We didn’t expect to feel the happines like we felt. We started to laugh when we put the game in the site, and we hug each other and say how we was incredibly and amazing.

Now, a week after, seeing some criticisms made about the game , we saw that the gameplay could have been improved , we should have explained better by holding SHIFT, you can run and jump farther . We could have made a simple stage with this, just to make the player learn that. It would not take much time to do this .

I felt that the story of a futuristic warrior who is returning from a mission over being left out to finish the game, make the game has loose some of its magic . Thus, the high difficulty of the game plus a gameplay poorly explained , probably made people stop playing, or in the landslip stage, or in stage after that , with the pistons in the ceiling. Near final game, leaving the beautiful end that we made without being found by players.

But if you think that the discouragesd us, think the opposite. We will fix these problems and put the game in other ways to be appreciated. We love this game and it is worth spending a little more time on it .

If you’ve read this far, thank you! And try to reach the end of Phosphorus, there is a very cute music. 

 

teste_interface

 

So, try finished our game, http://www.diegocardoso.net/ld27/phosphorus/

A vote will sound good:  http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=27144 ^^

Here you can read a depoiment of Fernando Perazzoli about Ludum Dare: http://lowcade.tumblr.com/

Our Facebookpage: https://www.facebook.com/hoythoycorp

And our Tumblr: http://hoythoy.tumblr.com/

 

thanks for the fishes

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